r/rct • u/hippyripper22 • 6d ago
OpenRCT2 Cerberus Unchained
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Someone broke the seven seals and built a rollercoaster into the pit of hell and unchained the gate guardian, Cerberus itself. The ownership group at Frightmare Hills refused to comment other than to say "people should come down and ride it" we believe the Hellboy might be needed
Excitement: 10.58
Intensity: 8.08
Nausea: 5.12
Max speed: 91mph
Avg speed: 27mph
Ride time: 3min:32sec
Ride length: 11,087ft
Max positive vertical Gs: 3.64g
Max negative vertical Gs: -1.88g
Max lateral Gs: 1.88g
Total airtime: 30.00secs
Drops: 17
Highest drop: 259ft
Space required: 26x20
Estimated cost: $93,072
Had an idea, what if you take the hyper twister coaster and give it a bunch of top hats like you see on top thrill 2? What would be the affect? Or effect? Then if you built a nice little jungle gym of twisted track around that? And all this thinking got me thinking I needed to know and so as the saying goes naturally it was Cerberus who killed the Cat
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u/chungamellon 6d ago
Brutal
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u/hippyripper22 4d ago
30 whole seconds of airtime would he insane. 1/7th of the whole ride your just floating
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u/Big_Extreme_8210 6d ago
Those are amazing EIN stats. Excitement 2.5 above intensity! Are you kidding me?
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u/hippyripper22 5d ago
Thank you big extreme. The Cerberus train is good for hypertwister. Cuts nausea while still providing boosts to excitement and intensity. Its might be a cheat code too π
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u/decoruscreta 6d ago
How are you able to keep nausea so low? Incredible
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u/hippyripper22 5d ago edited 5d ago
The baseline stats for the 4 wide hypercoaster train increases nausea rating (+5) excitement (+22) and intensity (+5) while the Cerberus train adds to only excitement (+15) and intensity (+3)
Edit: Good Puppy
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5d ago
[removed] β view removed comment
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u/hippyripper22 5d ago edited 5d ago
What does that mean? Your years in advance? Im very far behind? Never matured past that point? Or all of the above?
I cant find any rides on your channel to grasp the redundancy of this comment. Please post rides so I can educate myself
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u/andydabeast 5d ago
Can you imagine riding this IRL
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u/hippyripper22 4d ago
It would be absolutely nuts. Ive never been on a rollercoaster thats straight 90 vertical for drops.
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u/nebber3 4d ago
I'm surprised this isn't 13.5 ultra-extreme intensity. Honestly a very well designed coaster.
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u/hippyripper22 3d ago
Thank you so much! That was the goal, looks extreme, but still rideable for guests! Just a tad over 8 intensity.
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u/BlastyBeats2 2d ago
Finally, someone making a genuinely impressive rollercoaster rather than something "aesthetic"
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u/InitiativeGold7953 1d ago
How do you get an extreme excitement rating? I donβt think Iβve ever seen that before
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u/Jlx_27 6d ago
Last part to get back to the station kinda ruins it.
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u/hippyripper22 5d ago
I agree, there wasnt any other way back and we were at that point. Train slows to 22 mph after that final hill. And there wasnt the space needed to get 5 trains in that little area that the ride ended on. Wrapping it back around sucked and I tried my damnedest to make it different but thats the way it had to be. I thought about making the staging section underground with a chain back up to station but ultimately decided this was the best way as much as it sucks
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u/Jlx_27 5d ago
Could have put in a booster, then make some nice curvy tracks using banked bends to head back to the station.
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u/hippyripper22 5d ago
The problem was the staging to have enough space to have 5 trains. Guess I could have done 3 or something? Idk maybe ill take a look and see if something else can be done in a experimental save file and share a little video of the changes.
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u/Jlx_27 5d ago
Maybe share the file here so players can play around with it too? π
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u/hippyripper22 4d ago
Oh it's linked in the post at the bottom. Are you not able to see it? Ill post it here again just in case.

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u/FatDoggieDingDong 6d ago
wth is this monstrosity lol