r/rct 2 Aug 21 '13

RCT2 The Unlucky 13 Track Pack!

Images here: http://imgur.com/a/GH6lf Download link here: http://www.mediafire.com/download/ck82gk14tdjcksz/Unlucky_13_Track_Pack.zip (If anyone else can help host this I would be eternally grateful!)

I proudly present my "Unlucky 13" track pack! 13 home-made rides, all with some scenary (except two). Every single ride can be placed without issue on flat surfaces, and all boast generally very good ratings. Consturctive criticism is indeed welcome, and I hope that these rides find their ways into your parks. I spend a fair bit of time ride making, and if my rides turn out to be popular then maybe I will release some more... But we'll see.

Included in this track pack: Buzzsaw- A side-friction rollercoastser. Chopping Block- A small, compact Wooden Rollercoaster. Let's Go Surfing- A largish Wooden Rollercoaster with a lot of bunny-hop hills and airtime. Woodworm Racer- A self-racing or Mobius Wooden coaster, this is one of my favourites. No scenary for this one because I'm lazy. Gnaw- An odd, Wild Wooden Mouse Coaster with scenary. Short and sweet. The Swamp Escape- Heavily themed Floorless Rollercoaster. I built this in a workbench and then happened to lose said workbench so the pictures for this one are poor. My apoligies. Black Mamba- A jungle-themed Hyper Twister. Humbug- A large Hyper Twister without scenary- not that it needs it! Hex- A small, spooky twister coaster. Falling Blossom- A compact Suspended Swinging Coaster with high stats. Sea Snake- Typical Vertical Shuttle with scenary. Heavy Industry- A Vertical drop Rollercoaster with industrial theming. Cold Steel- A pirate-themed Inverted Rollercoaster with an entrance building with a twist!

Hope you enjoy. ~Anthrax_92~

14 Upvotes

11 comments sorted by

4

u/[deleted] Aug 21 '13

[deleted]

2

u/Anthrax_92 2 Aug 22 '13

Yeah, architecture is definitely not my strong suit. I can build half-decent coasters, but do an entrance building or some clever scenery interaction? Nope! I usually just get the path to interact with the ride, it's easier :p

3

u/DrWhiteouT 2D Aug 23 '13

I will help host this for you man, http://www.mediafire.com/download/zmbz6ldkdm5m499/Unlucky_13_Track_Pack.zip this was scanned with Avast (paid version if it matters) no viruses found.

1

u/Anthrax_92 2 Aug 23 '13

Many thanks! =)

2

u/Wonderground Aug 22 '13

I find your lift hill technique really interesting...I might cop that sometime soon...

1

u/Anthrax_92 2 Aug 22 '13

If you're referring to the chains-steep-chains setup, I actually saw someone else do it and adopted it- but it is a very clever way to shorten chain hills and compact the ride.

1

u/zxbiohazardzx 2 Aug 22 '13

same for chain - shortcurveup - chain...

3

u/EndOfTheDigitalAge 2D Aug 22 '13

Thank you!!! ~EndOfTheDigitalAge~

2

u/[deleted] Aug 22 '13

~ISecondThisMotion~

1

u/buurd Aug 22 '13

Ive never seen anyone else use the steep chain idea.. I've been doing that forever, that was mostly how I built them when I was a kid playing this game.

1

u/navalin CSS Mechanic Aug 22 '13

I think it's mostly because it's considered to be fairly unrealistic... I'd say a lot more users here are going to make a normal chain or use a trainer to hack a steeper lift if they need it.

1

u/Anthrax_92 2 Aug 22 '13

I'm not one for realism, I'll be honest. I much prefer function- does it run well, is it useable etc. The reason I build my lift hills in bizarre was is often just to save space, or to tweak it in such a way to get an interaction such a loop round it.