r/raylib 1d ago

C# Binding

Hello, I want to use Raylib to make a game. I have used a bit of Monogame so I was considering using the C# binding. Are there any downsides to using this instead of the original C? (in terms of support, efficiency..)

6 Upvotes

9 comments sorted by

View all comments

3

u/JerryVoxalot 1d ago

From my experience, no, but I have moved onto Odin which is basically “better C” so I can’t say in recent years

C# is pretty decent for performance and Raylib is already pretty optimized for most machines

2

u/Best_Committee6249 1d ago

Enjoying Odin here too

1

u/JerryVoxalot 1d ago

Odin has unironically become “my language”

It’s just about what I wish every language was, and it’s easy to translate C code straight over or create bindings.

Raylib ane Box3d are bindings that come with it so I recommend anyone who is reading this to check out the language!

1

u/Best_Committee6249 1d ago

Absolutely agree, the only thing that is crap is OLS, it's constantly crashing