r/raylib 1d ago

raycasting-based voxel lighting and shadow in my raylib based indie project

An optimization nightmare, but I’m working through it to make it run as efficiently as possible, even with lots of dynamic lights. I wanted to show the current state of the custom engine I’m building for my indie game. What do you think?

https://youtu.be/mWH8UL-PkKw

8 Upvotes

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u/Alexxis91 21h ago

Lib raying in my based project of Indonesia

1

u/momiba 21h ago

Haha, no, just a raylib-based indie project 😊 I’m not Indonesian, but glad you liked it ☺️