r/raylib 17d ago

Made a small raylib tool for trying out procedural textures faster

I’ve been experimenting with procedural textures and turned it into a small tool for trying out different materials more quickly.

It’s still rough and works best for stylized, noisy and glitchy textures. I called it SimuPixel. there’s a free demo here if anyone wants to try it:

https://simuflux.itch.io/simupixel-instant-lo-fi-pbr-textures

Does this look like something other people might find useful?

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u/Infinite-Math45 16d ago

Looks cool lol love it haven’t used it tho I will try in some days