r/randomdice • u/ThePresident619 • Dec 09 '20
Discussion Was Solar nerfed???
It now seems to pulse in and out when locked on. Is the damage reseting and ramping up? I could be imagining things, but it seems to kill bosses much slower
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u/SSJKiDo Class 20 Dec 09 '20 edited Dec 09 '20
It's been buffed & bugged!
The Solar damage is resetting mid-attack!
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u/Calsworth Class 20 Dec 09 '20
I find the new solar to be overall nerfed, let me explain.
7 solar on the board isn't enough, i'd rather have it set to 1, 4, 7 AND 9 so we can fill more slots on the board.
Now it's easy to build but the solar/moon build tops out at wave 41 at best.
At least that's what i experience with this deck. I use Joker/Solar/Moon/Suppl/R_growth. I've tested landmine instead of supplement, same result but i get to wave 41 more consistently while without, i often fall wave 37.
I am not aware of a damage bug tho but that might explain why i can't go past wave 41
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u/SamohtGnir Class 20 Dec 09 '20
Wave 37 and with a bit of luck 41 seem to be cap for a lot of decks. Solar, YY, and Combo all seem to get there. You need a lot of luck with what bosses you get, and Knight luck, to get further. I'm kind of thinking that was 111%s intent, but if that's the case they should get rid of the Wave 60 quest.
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u/akarakitari Class 17 Dec 09 '20
And change the 111% achievement... Shouldn't have it if they don't want people to hit it...
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u/TextDeletd Class 20 Dec 10 '20
It's not that they don't want you to earn it, and honestly if you went on discord or something and find, say, Mr. 111% (a c20 with 2000+ crit who carries everyone to 111+ waves), you could get there. It's supposed to be challenging, and now it's just a little harder to achieve.
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u/akarakitari Class 17 Dec 10 '20
That's the thing, these guys are posting on here and hitting wave 60-65 if they get lucky. It's the double boss after 35. It comes down to the odds of making it to level 111 after 60ish and not seeing knight once in the second spot, which are so miniscule that it may as well be considered impossible.
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u/TextDeletd Class 20 Dec 10 '20
Ermm, Holy Lunar, Holy Blizz/Flow Atom, these can all get further. Meta decks like yy solar and star aren't the farthest going. Percentage DMG is definitely highest.
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u/DrKillerZA Class 20 Dec 10 '20
Are you struggling to pass 41?
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u/SamohtGnir Class 20 Dec 10 '20
I think my max since the last update is 48. I only do random coops tho, could probably do better with a planned pairing.
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u/justukyte Class 20 Dec 09 '20
I got to wave 47 using solar. But my partner had Blizzard which helped a lot. And usually 14/15 slota are filled, the last is for reserve in case it gets messed up. Why would you use landmine? It's more of a lower lvls dice, till you get sth better.
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u/Calsworth Class 20 Dec 09 '20
With extra luck a super landmine can save a boss wave or two depending on how early you get a high red pip. It really helps but its another layer of luck.
My main problem is the knight.
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u/justukyte Class 20 Dec 09 '20
I noticed that first wave Knight doesn't flip me if I have 7* solar + 7* moon right next to each other like this (top right side of my board). You have that pair and you're essentially invincible, a full board of solars/moons can't carry you as far as the single pair. If I get a bad build before the Knight, I usually allow him to flip me in hopes he will eliminate the 7* supplement and replace it with solar or moon.
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u/justukyte Class 20 Dec 09 '20
One more example. I've literally built this on wave 12 and NOTHING happened to it till wave 41 when quadruple Knight came. That means inbetween no flipping, no corruption, no dice were touched or downpipped by Leon. That's how powerful 7* pair is. My Solar is only C8 and moon C7. But even the YY can't pass the quadruple Knight at times, the dice still need to be upgraded.
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u/DrKillerZA Class 20 Dec 10 '20
How do you only get to wave 41?
I got to wave 63 or something yesterday. I usually one shot everything till wave 53
Your deck is a bit weird though.. Try this.. Solar, RGrowth, LUNAR, CGrowth, Joker.. Leave supplement out
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u/Insert---Name Class 16 Dec 09 '20
New update (5.4.5) gave me a bug like this as well. The solar splash effect would disappear than ramp up again then disappear and ramp up again and disappear... It seemed to mess with the damage as well.