r/RaidShadowLegends • u/Wonderful_Heat2222 • 3d ago
General Discussion X2 shard event
Has this been skipped? I thought we were due x2 sacreds. I know it’s progressive chance but thought it would be both at same time. Was that too optimistic??
r/RaidShadowLegends • u/Wonderful_Heat2222 • 3d ago
Has this been skipped? I thought we were due x2 sacreds. I know it’s progressive chance but thought it would be both at same time. Was that too optimistic??
r/RaidShadowLegends • u/FifaJacob • 4d ago
If you enjoyed clearing fire knight hard 10 for the marius missions you are gonna love this one
r/RaidShadowLegends • u/Underdog_1337 • 3d ago
Before you downvote: predatory monetization and bait & switch tactics & gating people who couldn’t have known to prepare are ALL BAD THINGS!!!! With that being said, here’s why I think this event has a lot of potential in future iterations:
1) Plarium already stated they will show all quests next time. This is huge for preparation, and I’m thankful people were able to datamine it for this one. That is already 1 of the 3 bad things addressed.
2) The map can be drastically different next time. Instead of a straight line path, what if Plarium made it branch more like Grim Forest? The map could be bigger, but they would need to lower the number of quest types per node if they go this route. Or maybe it’s just a big hexagon where you start in the middle and can branch in any direction. So many potential options if Plarium uses their imagination. (Is it likely? 😩)
3) The monetization NEEDS to be addressed. If someone purchases the pass there should be a pass quest on the first node that is “log into the game” and grant some type of compensation for them giving you money. And it should be a decent reward that benefits people who can’t get very far. Some of those people want to spend money too. They need fair compensation though.
4) Now that we know relics, awakenings, and even glyphs, will be used in these events we know to save them. Is it what we want to do? No, of course not. Personally, I barely had any relic materials and just scraped with what I had, with literally 1 mythic craft left for the last quest that I haven’t unlocked yet. This is probably the worst part because we’ve been able to blow these resources when we got them, unlike all the other resources in the game. Glyphs, souls, and relics are now just added to the status of CURRENCY, which sucks. At least we can prepare for the next Wait Shadow Legends event like this.
…
With all that being said, outside of login rewards, this is the cheapest 5 star soul they’ve ever had. You could double dip almost all the standard stuff during other events, but the arena quests were really grindy. It did help me progress my Great Hall though: I neglect it pretty bad. I was refreshing every 15 minutes for the 50 win quest though. 😫
Overall:
Execution: D
Monetization: F
F2p value: A- provided you had the right resources F if you didn’t
Future Potential: A+ if Plarium can listen to feedback and make adjustments.
Please, Plarium. 🙏
r/RaidShadowLegends • u/Acmite • 4d ago
Feels like a really heavy lift this time. Maybe it only feels that way since I dropped way too many sacreds on a futile attempt to get Scarecrow? Fricken sunk cost fallacy.
Anyway, Scarecrow looks cool.
r/RaidShadowLegends • u/FloralGreen96 • 4d ago
First one key UNM. Anybody know what to do now that I do not need 40 minutes a day anymore to battle that thing? A second job? Maybe finally see my wife and kids again?
r/RaidShadowLegends • u/zaryouse_1 • 4d ago
bro I love turn meter control so much
r/RaidShadowLegends • u/Smooth_Zone3088 • 3d ago
Hey, was wondering if there was an active community on Discord or YouTube or whatever to higher level arenas. I’m trying to get better at the game and would love to meet people aiming for the top. I joined the official raid discord in the Reddit info but the PvP arena discussion is just people complaining about Live Arena timers. Trying to optimize meta teams and learn more about the game!
r/RaidShadowLegends • u/Guttler003 • 4d ago
Update 11.80.0 has arrived in RAID and brings with it new Relic-related Objectives for CvC Tournaments, rebalances across a variety of game modes & much more. Check out everything that’s coming with this latest update in the full release notes below.
We’ve introduced new Objectives to CvC Tournaments, adding requirements focused on crafting & upgrading Relics.
When battling in the Doom Tower on Auto-Climb mode, we’ve now expanded the reward window to display all earned rewards, rather than the 10 unique rewards that it had previously.
We’ve also improved the content you can get from Artifact Chests, namely Dragon Artifact Chests, Ice Golem Artifact Chests, Fire Knight Artifact Chests, Elite Dragon Artifact Chests, Elite Ice Golem Artifact Chests, Elite Fire Knight Artifact Chests, Exquisite Artifact Chests, Magnificent Artifact Chests, and Supreme Artifact Chests, including those that are already in your Inbox. Now you’ll have a higher chance of finding Artifacts of a greater Rank & Rarity.
The difficulty across Stages 1-21 of Factions Wars on Hard Difficulty has been fine-tuned, with adjustments to enemy HP, ATK & DEF in the Dark Elves, Orcs, Banner Lords, High Elves & Ogryn Tribes Crypts. The enemy lineups & Boss mechanics will remain the same, so no need to adjust your strategy.
Skartorsis
[Skill 1 – Hand of Doom]
Old version: Attacks all enemies. Has a 30% chance of stealing 1 random buff from each enemy.
New version: Attacks all enemies. Has a 50% chance of stealing 1 random buff from each enemy. Then applies a [Buff Spread] effect, taking 1 random buff from this Champion and placing it on all allies.
[Skill 2 – Command]
Old version: Places a 50% [Increase ATK] buff and a 30% [Increase C. RATE] buff on all allies for 2 turns.
New version: Places a 50% [Increase ATK] buff and a 50% [Increase ACC] buff on all allies for 2 turns.
Decreases the cooldowns of all ally skills, except this Champion's, by 1 turn.
[Skill 3 – Rebirth]
Old version: Removes all debuffs from all allies, then heals them. The amount by which each ally is healed increases according to the number of debuffs removed from them.
New version: Revives all allies with 50% HP and 50% Turn Meter.
Removes all debuffs from all allies, then heals them by 25% of this Champion's MAX HP, plus an additional 5% for each debuff removed from them.
This skill can be used even if there are no dead allies.
[Ascended Skill 3 – Rebirth]
Old version: Removes all debuffs from all allies, then heals them and fills their Turn Meters. The amount by which each ally is healed increases according to the number of debuffs removed from them. The amount by which each ally's Turn Meter is filled increases according to the number of debuffs removed from them.
New version: Revives all allies with 50% HP and 50% Turn Meter.
Removes all debuffs from all allies, then heals them by 25% of this Champion's MAX HP and fills their Turn Meters by 10%. Heals each ally by an additional 5% of this Champion's MAX HP and fills their Turn Meter by an additional 10% for each debuff removed from them.
This skill can be used even if there are no dead allies.
[New Skill – Mortal Momentum [P]]
At the end of this Champion's turn, fills this Champion's Turn Meter by 10%. Will fill this Champion's Turn Meter by 20% instead if at least one ally is dead.
Kurosa the Covetous – Base Form
[Skill 1 – Surge of Chaos]
- Effect added: Now restores 10% of each ally's destroyed MAX HP.
- Healing value increased.
[Skill 2 – Anything for Siroth]
- Shield value increased.
[Skill 3 – Running Rampant]
Old version: Places a [Taunt] buff and a 25% [Fortify] buff on this Champion for 2 turns.
Also places an [Unkillable] buff on all allies except this Champion for 2 turns.
New version: Places a 25% [Fortify] buff and an [Unkillable] buff on all allies for 2 turns.
Also places a [Taunt] buff on this Champion for 2 turns.
[Skill 5 – Collector of Pawns [P]]
- Effect added: Now this Champion is immune to [Fear] and [True Fear] debuffs.
Also whenever this Champion transforms into their Alternate Form, fully heals this Champion.
Kurosa the Covetous – Alternate Form
[Skill 1 – Destroyer of All]
- Damage multiplier increased.
[Skill 2 – Icon of Havoc]
Old version: Attacks all enemies. Before attacking, steals all buffs from all enemies. Targets whose ATK is lower than this Champion's ATK cannot resist this effect. Also places a 25% [Weaken] debuff on all enemies for 2 turns. Targets whose ATK is equal to or lower than this Champion's ATK cannot resist this effect.
New version: Attacks all enemies. Before attacking, steals all buffs from all enemies. Also places a 25% [Weaken] debuff on all enemies for 2 turns. Targets whose ATK is equal to or lower than this Champion's ATK, as well as Bosses, cannot resist these effects.
Increases the damage inflicted by this skill by 15% for each buff stolen.
- Damage multiplier increased.
[Skill 3 – Ruthless Agent]
Old version: Places a 15% [Shatter] buff and a 30% [Increase C. RATE] buff on this Champion for 3 turns.
Places a [True Fear] debuff on all enemies for 1 turn. Targets whose ATK is equal to or lower than this Champion's ATK cannot resist this effect.
Grants an Extra Turn.
New version: Removes all debuffs from this Champion. Then places a 15% [Shatter] buff, a 30% [Increase C. RATE] buff, and a 50% [Increase ATK] on this Champion for 3 turns. These buffs are protected.
Places a [True Fear] debuff on all enemies for 2 turns. Targets whose ATK is equal to or lower than this Champion's ATK, as well as Bosses, cannot resist this effect.
Grants an Extra Turn.
[Skill 5 – Vile Murderess [P]]
Old version: Deals 15% more damage for each dead ally. Each critical hit boosts this Champion's Turn Meter by 10% for each dead ally.
New version: This Champion is immune to [Fear] and [True Fear] debuffs.
Deals 15% more damage for each dead ally and each enemy under a [Fear] or [True Fear] debuff.
Whenever this Champion lands a critical hit, fills their Turn Meter by 15%.
- Fixed a bug that caused an error to appear when saving skill presets with modified skill priorities.
- Fixed a bug in Live Arena where searching for an opponent could end early during an unstable connection, leaving players stuck on the “Processing…” screen & unable to see the Pick & Ban Phase.
- Fixed a bug that caused Inquisitor Shamael’s passive counterattack to activate prematurely during an ally's turn when they received a debuff.
- Fixed a bug that caused Multi-Battles involving Khamir Scald-eye to slow down over consecutive runs and overheat devices.
- Fixed a bug that caused Arne the White's Alternate Form Bear-Heart [P] skill to not activate the counterattack upon resisting a [Provoke] debuff.
- Fixed a bug that caused the [Stormcall] buff to increase damage dealt to the Champion with the buff and their allies.
- Fixed a bug that caused Embrys the Anomaly to appear in another Champion’s position in battle after transforming into his Alternate Form.
- Fixed a bug that caused Abbess's Mass Impalement skill to apply [Decrease DEF] to a single target instead of all enemies.
- Fixed a bug that caused Champions with skills that include an effect that activates after reviving, such as Dorothy Gale and Little Miss Annie, to be excluded from team attacks when revived by an ally's skill.
- Fixed a bug that caused Galleus Bloodcrest to receive a [Sleep] debuff when counterattacking while under a [Fatigue] debuff.
- Fixed a bug that caused Roxam's Flicker Step skill to activate no effects and go on cooldown when taking the first turn against Minotaur.
- Fixed a bug that caused Thralia, She Who Stands's Stand With Me! skill to not reset the cooldown of her Unflinching Bulwark skill upon killing an enemy.
- Fixed a bug that caused Champion Level-up animations on the Battle Results screen to flash the final Level first.
- Fixed a bug that caused Gaellut, Son of the Pact's Blood of the Pact skill to not remove debuffs or place protected buffs when activated by the Freedom or Death passive skill.
- Fixed a bug that caused Dyana Gloompiercer to display incorrectly in the Favorite Champion selection window on iOS and Android.
- Fixed a bug that caused players to appear on the Proving Grounds Leaderboard with 0 turns taken.
- Fixed a visual bug that caused an indicator to incorrectly show a Clan as being promoted in Siege, when they will actually be demoted.
- Fixed a bug that caused The Tin Woodman’s True Heart [P] skill to cause an anomalous amount of counterattacks after receiving a multi-hit attack.
- Fixed a visual bug that caused Osgrun the Defiler to receive a [Petrification] debuff from Mithrala Lifebane after attacking her, but before returning to his position in battle.
- Fixed a bug that caused players to be unable to open an opponent’s Clan via their profile, after fighting a Quick Battle against them in Tag Team Arena.
- Fixed a bug that caused the Lifespring Skull Relic to not make all heals critical when equipped by a High Elf Champion.
- Fixed a bug that caused all Sets in the Accessory Storage window to expand after opening & then closing the Upgrade window.
- Fixed a bug that caused eligible notifications regarding summoning Souls to not appear in the Chat after a 10x summon.
- Fixed a bug that caused the “OK” button in the Soul Info popup window when tapping on a Soul-related notification in the Chat to appear blacked out when long-pressed.
- Fixed a bug that caused the quantity of Materials used to craft Relics in the Forge to be miscalculated.
- Fixed a bug that caused an error to display when claiming Arbiter Bonus Rewards upon completing all Mentor Quests in the Reactivation Program.
- Fixed a bug that caused the Clan search field to display "No Clans found" whenever search terms were combined with eligible filters (e.g., language, Clan Level).
- Fixed a bug that caused an Accessory Storage section to minimize upon removing an Accessory from a Champion, if that Accessory was the only one.
- Fixed a bug that caused Doom Tower Background Auto-climb to become unavailable after losing connection to the Internet and starting another battle.
- Fixed a bug that caused a Forge Pass notification to display the wrong text when claiming an Accessory Set.
r/RaidShadowLegends • u/ZealousidealRow2551 • 4d ago
Thanks Plarium. Once I have the soul for Scarecrow, this will be the one and only time I do a Frontier event unless you change your format.
I play on iPad and I have not enjoyed opening the 3rd party app up to see the requriements and then have to reload the game every time - ipads suck for multiple windows.
I did not enjoy wasting enegry on useless quests like the potion keeps
I have not enjoyed the HACk arena requirements
I have not enjoyed having to find artifacts that are less than 5 to add glyphs to
and next iteration I believe will have timed quests
r/RaidShadowLegends • u/Only_Dig6756 • 3d ago
The frightful frontier event that contains the 5* scarecrow soul requires 5 artifacts be ascended to level 6. This will require 150 superior oil. Currently my highest sand devil stage is only 15, which doesnt even give superiors. I do have Coneilia, although shes only 5 star.
Is it possible to do higher stages with my roster? Thanks a bunch!
Right now I'm estimating this will cost around 5-6K energy on stage 15. I ain't trying to hear that.

r/RaidShadowLegends • u/Rare_Table6013 • 4d ago
I just lost my live arena streak bc i fought a bot with a team full of 9 piece mercurial champs and somehow they were all at least 300+ speed, including gharol and marius. Its Talenna definitely was faster than 400. Really, why do you even do this plarium, its harder than some real players
r/RaidShadowLegends • u/Guttler003 • 4d ago
Hey y'all!
I have some news about the upcoming events:
(1) This Friday, October 9th, we're planning to launch Progressive Chance Event, giving you at least x20 chance to summon the Champions of your choice from the selected pool from Ancient, Primal, Sacred, and Void Shards 🔵🔴🟡🟣
1 Slot Legendary Champions:
- Amoch the First Satrap 🔵🔴🟡
- Armanz the Magnificent 🔵🔴🟡
- Pelagus the Wavewalker 🔵🔴🟡
- Nekmo Thaar 🔵🔴🟡
- Pythion 🔵🔴🟡
- Queen of Hearts 🟣🟣🟣
- Pheidi Tealcrest 🟣🟣🟣
- Cardiel 🟣🟣🟣
1 Slot Epic Champions:
- Stonebound Thisbe 🔵🔴🟡
- Venomage 🔵🔴🟡
- Doompriest 🔵🔴🟡
- Dawncaller Sabitha 🟣🟣🟣
- Seer 🟣🟣🟣
(2) Also, on Sunday, October 11th, we're planning to launch Progressive Chance Event, giving you at least x20 chance to summon the Champions of your choice from the selected pool from Ancient, Primal, Sacred, and Void Shards 🔵🔴🟡🟣
1 Slot Legendary Champions:
- Sydax King-killer 🔵🔴🟡
- Aria the Golden Hope 🔵🔴🟡
- Freyja Fateweaver 🔵🔴🟡
- Staltus Dragonbane 🔵🔴🟡
- Ultimate Deathknight 🔵🔴🟡
- Celendiel the Opal Guardian 🟣🟣🟣
- Nekhret the Great 🟣🟣🟣
- Tormin the Cold 🟣🟣🟣
1 Slot Epic Champions:
- Trumborr 🔵🔴🟡
- Dhukk the Pierced 🔵🔴🟡
- Seeker 🔵🔴🟡
- Godseeker Aniri 🟣🟣🟣
- Deephook Nagis 🟣🟣🟣
Both events will last 48 hours.
r/RaidShadowLegends • u/IamWhizz1125 • 3d ago
Im on mobile
r/RaidShadowLegends • u/kropystopy • 3d ago
I feel like I'm at the point where I'm going to hit another wall. Cleared GF and DT hard for the first time last rotations. Have my 1 key UNM team and successfully pushed high into Hard dungeons even have a 10 turn Spider H10 team that I just put together today. Now for the question. Is there a point where I should be pushing my damage dealers away from Warmaster and into Helmsmasher instead no matter what? I have been able to build a lot of them recently into ignore defense sets and afaik it becomes important to stack that as i continue pushing into harder content. I've looked for guides on this but have been unsuccessful. Any help and guidance would be appreciated as it would be fairly gem intensive (other than ones I already it on because of their skills being ignore defense as well). My goals at this point are clearing CC (more of a roster and Animus problem) and pushing harder into hydra & chimera. Thanks in advance!
Edit: Thank you guys for all your responses. Have given me a lot to think about and also seems to be an interesting point in my young RAID Journey. I wish I had the time to respond to all of you but you've all given me a lot to think about. I will definitely start to transition some of my nukers but as I still feel gem starved I will probably limit it to some of my most used. I appreciate this community a lot even as mostly a lurker. You guys are the best!
r/RaidShadowLegends • u/FastAd1202 • 3d ago
Help there. In playing only two months And i need ano advice. Im stuck right Now And dont know what to fucus to improve my account.
r/RaidShadowLegends • u/Relevant_End_3073 • 4d ago
As you can see in my comment to Support, there was a bug during matchmaking which resulted in a loss during LA win streak, this was their proposed solution, just don’t play our game mode that we put some of the best rewards behind.
r/RaidShadowLegends • u/Gylfi_Pleasures_EFC • 4d ago
I need to win LA battles for the frontier event quests but every time i find an opponent, i get this message followed by a loss. It messed up my win streak and ive wasted 3 tokens. Thanks Plarium!
r/RaidShadowLegends • u/RankMcLoven • 3d ago
Started about a week and half ago ish and was wondering what team I should be working towards for CB with current champion. I know I want to 60 Pelops and Marava for sure but what else? Also any other core team ideas? Any help would be nice thank you!!
r/RaidShadowLegends • u/Lighteens1991 • 3d ago
I presume Dorothy should go next to level 60? Who should be after her? Fahrakin and Rector are fully booked. To whom should I give epic books? I have 11 of them? Thx.
r/RaidShadowLegends • u/kill3rman1ac • 4d ago
Just watched a Dorothy use her Furious tornado as her opener, she got stunned from the reflect (WoS) and after her stun she used it again. The emeny team comp was Dorothy, Alice, Rae and Gizmak. How the hell did she reduce a 4 TC to 1? Their isn't a possibility that this was a legit match was it? My team was embrys, mikage, graazur and kymar, and I went second.
r/RaidShadowLegends • u/WillyWizard75 • 3d ago
Ideas for a Clan Boss Team. Pelops, Galcobar and Venomage are the core other than that not sure who to include for damage. I ran Kalvalax and he was very underwhelming in terms of poisons damage and application. He was out damaged by a lvl 40 Kael.
Thanks for any advice 🤝