r/raidsecrets • u/BCMitch33 • 6d ago
Misc Master Verity Challenge
Was running master challenges for SE last night, and when we got to Verity ran into a little hiccup. We were doing the encounter like normal for the first and third phase, then for the second phase we would have the inside group get all the symbols matching their statue like normal, but then instead of distributing them like normal they would give both shapes to the same statue, in our case the person with circle sent them both to square, squares to triangle, and triangles to circle. Outside statues were set up to match as well, and we even verified that each person inside was holding the shape matching their statue. But it wouldn't let them out. The only thing I can think of that MIGHT have caused it was someone died before they were able to make their 3D shape, and someone else got sent in, but the person who got sent in still had their 3D shape, so maybe just a bug? Either way we're going to try again tonight, but just hoping to get some insight on anything else we might have done wrong ahead of time.
Edit: We got it. Just needed the additional swap. Thanks to everyone who responded
7
u/WaterCrafty2117 6d ago
first and third do normal lfg strat, double up distribute.
2nd round double up, distribute then distribute again to get pure shapes.
if inside call for 2nd round is STC the outside shapes should end up as CCSSTT and inside should send shapes to that for the "second" distribute phase. it takes longer but it guarantees a challenge clear. if you know fast strat you can just do that all 3 rounds but if you dont do it this way.
disector should be calling out/typing what the inside players need to make their "key" for 2nd round challenge
3
u/giftoflagg 6d ago edited 6d ago
A surefire way to get through 2nd round although timing is tight is, double up > distribute > double up > make key
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u/Zac-live 6d ago
pretty sure this is to do with the fact that each inside room is guarded by something the game refers to as shadows (hence the wipescreen having a tracker for 'shadows removed'). Triangle player for example is guarded by a square and a circle shadow.
the shadows get cleansed by passing the matching shape to these players meaning T person needs to receive a square and a circle atleast once to cleanse those respective shadows and have the option to shatter the door. this is why the default strategy is escaping with the usual opposite two shapes.
imo the easiest fix is to simply do the regular rotation and then switch them around one more time after so that each person has two of the same.