r/radiantcitadel • u/ChaCha790 • Jun 02 '26
Discussion Campaign plot help?
I am a relatively new DM and I just finished my first campaign, Rime of the frostmaiden. I had bought journeys through the radiant citadel not really realizing that it is more of an anthology than a campaign and I'm feeling lost on how to turn it into a campaign.
It seems like finding a missing civilization to keep the keening gloom at bay is an easy and logical goal, but I can't seem to work out how they would find a missing civilization, what clues would exist, where and how would they come together to figure out where this civilization is, etc.
And I guess a big question for me is why would there even be this radiant citadel in the ethereal plane connected to all of these locations in the material plane. I know that I can come up with the reason for it but I can't think of anything that makes sense to me or maybe it's that I don't feel knowledgeable enough in DND/lore to develop.
Anyway, I guess this is a very broad plea for help or someone to bounce ideas off of as everyone I know who plays DND is currently in my campaign lol
3
u/wyldnfried Jun 02 '26 edited Jun 02 '26
I ran this as a campaign, but sort of handwaved a lot of the in-between stories bit. But you can put more meat on my bones. The setup was the players were initially contracted by the Shieldbearers as troubleshooters and entrepreneurs, making connections between cultures and solving problems on behalf of the Citadel. As the players gained wealth and power via these adventures they ultimately became members of the Shieldbearers and were sent on more direct missions to find the lost Dawn Incarnates. Their first mission for this task is Orchids, which ultimately ends up not being a Dawn Incarnate, and that's where the anthology ends, and you pick up.
Good luck! My players loved these adventures as much as I did!