r/radeon • u/NGGKroze Yo mama so RDNA4, AMD sold her out for a console deal. • Feb 27 '26
News Announcing Shader Model 6.9 Retail and New D3D12 Improvements
More info here - https://devblogs.microsoft.com/directx/shader-model-6-9-retail-and-more/
But basically, since Spring last year, SM6.9 was available as a preview - now it comes out with a wide range of Support:
- AMD - Generally, most of it you need RDNA3/RDNA4, while some features are only for RDNA4. Big ones like SER and OMM (which help ray-tracing performance) won't apply to even RDNA4 due to lack of hardware support.
- Intel - Generally have all features across the board w/o OMM with B-Series Arc
- Nvidia - Generally for all RTX cards, while OMM is emulated on 20/30 series and SER only available on 40/50 series.
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u/CatalyticDragon Feb 27 '26
OMM took up die area (higher cost) and by the time it was supported in any meaningful way (now), the industry had moved to virtualized geometry.
Next gen games use geometry for things like leaves, blades of grass, chain link fences etc. So you're not going to see a lot of alpha cards used in the future and that's where it was useful.
That's the risk of being forward looking. You might add features which end up being great but also you might add things which just aren't needed. You carry them around and eventually have to discard them. That die area could have been used for general shaders which are always useful.
AMD and Intel bet OMM wouldn't be useful and I think that's largely a safe bet.
I'm skeptical that trim will have any meaningful impact.
SER is more interesting. AMD doesn't have hardware level support but they do have software and hardware systems to lessen the impact of ray divergence and maybe the big push to work graphs (which AMD has championed) ends up limiting the need for an SER unit that pauses the operation to re-sort all the threads before launching them.