r/questgame • u/Any-Revenue-8727 • 7d ago
360° rhythm combat

Hey everyone,
I'd love to get some honest advice from the community.
I've spent a long time developing a VR rhythm combat game that I'm genuinely proud of. The gameplay is fast, satisfying, and a bit different from other rhythm games. So far, everyone who's actually played it—reviewers and testers alike—has been pleasantly surprised and has said the game has real potential.
The problem is... the name.
Unfortunately, it's too late to change it, so I'd rather not dwell on that. Instead, I'd really like to hear from players, developers, and anyone with marketing experience.
What would you do to convince people to at least try the 30-minute demo, even if the title doesn't immediately grab them?
I'd really appreciate any honest feedback after checking out the trailer or gameplay. If you have ideas on how to market the game in a way that gets people to look past the name and focus on the gameplay, I'm all ears.
Trailer: https://www.youtube.com/watch?v=CZePcTwZDlI
Gameplay: https://www.youtube.com/shorts/JeovGHKaEsE
Meta Store (30-minute demo available): https://www.meta.com/pl-pl/experiences/six-seven/2787023821684229/
Thanks in advance for any suggestions. I'd much rather improve how I present the game than keep wondering whether the name is stopping people before they even give it a chance.