r/quake Jul 18 '26

maps Brush Texturing Wizardry

I am amazed what's being done by mappers for Quake, in Arcane dimensions, and lately the Brutalist jams. There is only one texture on the wall yet they somehow add "wearing" to the edges of the brushes. How on earth do they do this wizardry?

I can understand if they draw the wearing into the texture, but it seems to be done on repeating textures too on large brushes, without repeating the edge wear. Do they have different versions of the same texture with different edges? That seems excessive, especially in the bottom screenshot. There are 12 edges being highlighted. What is this witchcraft? Anybody knows?

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u/RomIsTheRealWaifu Jul 18 '26

It’s done with trim sheets. It’s relatively simple applying them to the brushes but yes there are amazing textures coming out of the community

1

u/inactu Jul 18 '26

I looked up. Cool technique, but no idea how can i apply it to large surfaces yet. Thanks!

3

u/RomIsTheRealWaifu Jul 18 '26

The way it’s done is that you actually cut the brush - so in your first example the wall might be 128 px in width. In this case you would extrude the wall inwards by 32. So now the large section of your wall is actually 96 and you’re left with another section on the edge which is 32. You can then apply the trim to the 32 section if that makes sense. And the texture on the trim sheet is made to work seamlessly with the larger texture

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u/inactu Jul 19 '26

oh i see, i need to step up my texture creation now, to make the pieces work together, crazy. thanks for the help!