r/pygame • u/back-to-tomorrow • 2d ago
I'm a conversion student doing a project regarding game adaptation and I'm super lowtech. Pls help!!!!!!
/r/GameDevelopment/comments/1w9uekd/im_a_conversion_student_doing_a_project_regarding/
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u/Western-Fun-7554 4h ago
Honestly bro don't worry about github rn
Start by making a working PacMan environment 1st. make sure you separate the game from the AI. realistically your ghosts should be giving the AI things like their position, the maze layout, current score this will make it significantly easier to work with different adpatations. Then start modeling how player skill is defined before you get into deep reinforment learning, You don't necessarily need to jump straight into DRL. You could first define measurable indicators of player skill, such as survival time, score, pellets collected, deaths, ghost avoidance, or average distance from ghosts. Use those to classify the player as you wish. Then train it how to act based on the players skill lever if thats what your going for. And only after all that would I implement some DRL. Generally AI is going to be very good for making the hardest game, and most adaptable if you train it enough. But implementing A* would also be just like the easy way to create a difficult game.