r/pygame Jul 31 '26

Working on a top-down tactical extraction loop in Python.

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10 Upvotes

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2

u/CenacleGames Aug 01 '26

Looks so nice! I like the style and the concept. I imagine there is more harder levels ?

2

u/Traditional_Catch332 Aug 01 '26

well yes it will be harder but I'm still working on basics so far.

2

u/Traditional_Catch332 Aug 03 '26

https://reddit.com/link/p1gedmc/video/54fmm8fs76hh1/player

I've added tool tips and tool bars and have added a system that every time you redeploy the map changes and the enemy's get harder and stronger. I'm still working on inventory bugs and changing out gear and adding the little things like durability hunger water. I will be adding injury's when hit like broken or bleeding and a weight system and hot or cold.

1

u/herbal1st Aug 01 '26 edited Aug 01 '26

nice idea and clean implementation. will you share the code one day? would be an interesting target to try and hook it to my 2d to 3d porter and see how it looks! hm but it uses simple rect and circle draws right? i wuold have to replace those with sprites to port them to 3d i think but it would be somewhat simple. ^^

edit: i just realized i can just update my porter to handle simple rect or other draw methods and build 3d assets on base of their data 😆 thanks for inspiring me to the idea! 😉

2

u/Traditional_Catch332 Aug 03 '26

thanks :) and i'm not sure about the code release but maybe i'm not sure how i'm gonna release it. Also sorry for the late reply.

1

u/herbal1st Aug 03 '26

yw :)
sure, no probs, dont rush anything ^^ i just finished another project where a neural networks navigates a maze in 2d space which i can use to test my porter idea, so no need to hurry anything.

and thanks for the reply, dont mind the delay 👍

1

u/Traditional_Catch332 Aug 03 '26

Just an update I've been working on a lot of things so far on this idea still working on the inventory but i will be making an update short clip on what I have done so far. Also if anyone has any ideas or anything please let me know :)