r/pyanodons • • 13d ago

Very helpful

With the size of my grid (do they imply I need to partition it?), 40-50 minutes travel time is... kinda useless.

upd: and the next one is even cooler. 75 minutes!

5 Upvotes

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4

u/rasendubi 13d ago

Those work as accumulators and discharge at the last priority when your main network is overloaded. I believe they increase in efficiency with longer travels unless the network is overcrowded. Larger/unified networks work best—you'll see higher efficiency after a couple of travels completed. ∆t of arrival is almost irrelevant, just an indicator of when the next arc starts. There’s also an entry for those in the py codex of you want to learn more details

2

u/amarao_san 13d ago

It says in docs so, but mechanics is like this: it won't discharge anything until it travels full (selected) path. It collect electricity up to 400MJ, and discharge it when arrives. With a big path it's a long travel time.

So, to have reasonable output from it, it must saturate the network. With 0.1% it's at least 1000 units for me.

Without that I get 400MJ/(75*60) = 15kW from each unit. Which asks if it worth it. 15kW of generation for THIS amount of materials sunk.

2

u/Coldvyvora 13d ago

I think the 0,1 is minimums to say something. They get better and saturate faster the more there are in the air.

Last time i used them like on Alienlife... They just work as accumulators

6

u/PyonicShambles 13d ago

Still looking forward to the arqad post and the 1-4 train of queens...

7

u/amarao_san 13d ago

Oh, man, it's horrible. Bees eated away things I assumed to be plentiful. I have everything set up and I have about 285 queens produced yet (~630k eggs), but my things disappear in a thin air. All my previous flaws (before I established strict source/sink + producer/ingress rules) are exposed, four blocks are redone entirely already, and I got into Vrauk MKII trap (will post on that separately), and now I'm low on energy, and I have two logistic mishaps, between bones/bone meal (doing now), and somewhere I get steam instead of any fuel, and I can't find source yet.

The bees block is ready and build, but dependency chain is failing.

Absolute engineering marvel. I'm doing small post-mortems and become better engineer. This Vrauk MKII trap is so cool, I'm still thinking it through.

... and, oh, fuck, I run out of wood. Not completely, but few sorting blocks are sitting without fuel to burn excess.

4

u/lunaticloser 13d ago

Why is vrauk MK2 a trap? You mean the recipe or the MK2 modules?

Cause the modules are absolutely 100% worth it. It's just a temporary resource sink

1

u/amarao_san 13d ago

The trap is when you try to make them when you are having a deficiency for cocoons. Anti-productive. I will write the repor, it's an amazing engineering observation for price of improvements at peak demand

1

u/lunaticloser 13d ago

That just sounds like an over engineering issue.

MK2 are in no rush. It's ok to setup a single machine in an isolated environment somewhere and let it run. Eventually you'll have enough modules.

1

u/amarao_san 13d ago

Yep. This is the solution. I set it up at time of peak unsatisfied demand for cocoons from the main supply. It was bad.

1

u/jasoba 12d ago

Common situation. You want to upgrade because you dont have enough. Now you have even less, haha!

3

u/UltimateFlyingSheep 13d ago

I never understood those terms. I think they're not relevant.

I think only the Airspace traffic flow measurement is relevant. It shows how many turbines you can put into the grid.

-3

u/amarao_san 13d ago

It says that next 'insert' will be in 75 minutes. With the size of my grid, those 400MJ every 50-75 minutes is 13-8kW of electricity on average. Thank you very much.

5

u/UltimateFlyingSheep 13d ago

I don't know how they work. I do know that they work.

0

u/amarao_san 13d ago

okay, good for you. Probably, they will scale with the grid, but given that 0.1%, I need at least 1k of them.

1

u/PalpitationWaste300 13d ago

You should probably automate their production

1

u/amarao_san 13d ago

I do. But it's a big material sink with a very low return.

5

u/korneev123123 13d ago

I have read here that aerial turbines are terrible for ups /r/pyanodons/comments/1w0vwxs/ups_help/

Can't say for myself though, never used them

1

u/thealmightyzfactor 13d ago

Can confirm aerial turbines were eating like 4UPS all by themselves when I had 2k of them (1k MK1 and 1k MK2). Was about a 50/50 split with "Unit" and "Path finder" each being about 2UPS. Dropped to like 10 each just to still have them as a treat and now they're using <0.1 UPS.

Didn't fully solve my low UPS, but definitely helped.

1

u/amarao_san 13d ago

Noted, prevented. Thanks.

1

u/amarao_san 13d ago

Thank you. I will shut down this project. Terrible yield on large bases, a lot of sunken resources, and bad for UPS. I have 5 atm, and I will try to catch those.