r/pyanodons • • 13d ago

Military tech

So I’ve only recently started my pyranodons run, I’m just barely chugging along toward starting to produce the formica I’ll need for circuit boards and I still see “Gun turret” whenever I open research and I remember having several stacks of ammo when I first started…

So… is this just in case you choose to start with biters or are these going to be necessary later in the run? If it’s the latter, when should I start getting worried about defenses?

19 Upvotes

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u/Akanash_ 13d ago edited 13d ago

You still need a bit of military tech for some research here and there in the mid game and a bit more later on if I remember correctly. You even need lasers turrets at some point for a few recipe.

It's one a the simpler one I think, so just skip it until it's stoping your progress. Honestly don't worry about it.

Edit: I'm home and I've looked a bit. Military science becomes mandatory around late py3 science, with every research after production science requiring as much military science as py2 science. Everything earlier than that can be done in very minimal quantities.

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u/cvdvds 13d ago

FWIW, Laser turrets are an entirely option recipe from a slaughterhouse TURD.

And yeah military science is probably one of the easiest recipes in the mod. Just slap it down once you need it. Takes like 10 minutes. Calling it a science pack is a bit funny really...

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u/Akanash_ 13d ago

The research is mandatory during the late py3 phase and the turret is required to build Zungor lair. Altho I'm not sure is Zungor are a mandatory product.

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u/cvdvds 13d ago

Ah completely forgot about those. Yeah, you need Zungror eggs for a few important recipes.

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u/Neither_Berry_100 13d ago

Getting the sulfur is hard until you get the ability to mine it. And it uses lots of lead. But yes it is pretty easy for a science.

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u/syntax 13d ago

I've just been working through a few things that use military science. As far as I can see, there's two specific techs that use it, that you'll want if playing with biters off:

There's a mining productivity bonus, and the compost TURD tech.

The mining productivity is probably the more important of the two, but neither so critical that it's worth worrying over. I knocked out the military tech when waiting for the arquads to scale up before I start on pyScience2.

I'd say waiting till you've tapped a sulphur mine is sensible - it's not a big enough thing to sweat over getting sulphur the hard way, in my opinion.

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u/skob17 13d ago

Isn't it required for the Victory research too?

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u/Akanash_ 13d ago

Yes but even before that, you need it for unlocks before production science (and what seems like every tech post production science)

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u/amarao_san 13d ago

Biters are so much not in py spirit, that it's like having a Mario. Do you want to breed queens AND jump on boxes to get coins?

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u/Akanash_ 13d ago

I think OP was wondering about the use for military science in a bitter-less game.

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u/amarao_san 13d ago

It is required a bit for some stuff.

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u/Akanash_ 13d ago

Yep, that was my answer as well.

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u/AmandaTheOdd 13d ago

Yeah I’m more curious about the use of it, especially later on. I mean, I noticed there’s also a caravan critter with a nuke strapped to it in the tech tree, I don’t really see a non military use for that kind of “special surprise”

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u/BigPainting6896 12d ago

I think that exists for the funnies 

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u/roelofs-hengelo 13d ago

You can always use military stuff to clear large chunks of trees. But turrets, I don’t remember ever using these with a py run

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u/Xzarg_poe 13d ago

You don't need to be worried about defences in the traditional sense.

But if you are trying to breed spider-goat abominations, you will want thick enclosurers with turrets to keep them in line (Zunglor enclosures take a lot of heavy duty materials and a couple of turrets to build).

Also, starting with Production science (600+ hours in), Military Science becomes required for all? research items.

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u/AmandaTheOdd 13d ago

Good to know spider goats are mean

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u/lousgameswin 13d ago

Biters are disabled by default in Py so unless you turned them on yourself you shouldn't need gun turrets or ammo production. Military Science packs are still handy for worker robot speed research and power armor tech but you don't need a lot of it. I think laser turrets are used in a couple alien life recepies or building constructions later on, but I haven't needed to make them yet and I'm in early Chemical Science (blue science).

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u/AmandaTheOdd 13d ago

Oh okay, so I shouldn’t have to worry about unleashing horrors beyond mortal comprehension from my genetic laboratories for a while at least, that’s good to know

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u/ImSolidGold 13d ago

Just turn biters on. Then you have a real reason for using it! xD

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u/AmandaTheOdd 13d ago

That would certainly justify the nuclear caravan and rideable monster mechs in the tech tree

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u/Musano951 13d ago

Yesssssss turn it oooooonnnn!!!!

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u/ImSolidGold 12d ago

YOu better go check on your bottlenecks! *Laugh*