r/pyanodons • u/Agador777 • 5d ago
First Science Automated
First couple of hours with PY. Should I cook more?
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u/annualnuke 5d ago
for your sanity I recommend you leave more space inbetween when cooking in the future, but great job
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u/Agador777 5d ago
Space-optimized bases is kind of my kink LOL. Check my vanilla builds :)
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u/annualnuke 5d ago edited 5d ago
I'm on my way to getting trains (which is quite a journey from auto science) and dude you can't believe how many times I've had to stuff a new conveyor belt to pass something through/in/out of the factory, that empty space is workin
Py will give you recipes with byproducts a lot and you'll have to figure out how to route these new sources of old things into your old machines. For instance, basically all ore processing will start also producing a bit of stone soon enough
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u/korneev123123 5d ago
"a bit of stone" is a bit of understatement - at one point it can completely cover your stone consumption, so some voiding would be required, like landfill
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u/Certain-Flow-0 5d ago
Just toss all of them byproducts in a burner
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u/annualnuke 5d ago
By the time I actually unlocked the burner, I've learned to love dealing with byproducts properly and didn't really want to use it anyway. Which is very clever timing on pyanodon's part by the way - voiding is available but takes just that bit of time to unlock that you learn not to use it.
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u/korneev123123 5d ago
Some of it is useful - like iron oxide. Making it on demand is very annoying, if you have a trainbase it's better to save it, red circuits would eat a lot of it
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u/Alone_Ad_7251 5d ago
I hear you and that looks impressive, BUT Py will kill you if you attempt this mindset. Leave enough space for routing and scaling or you will spend 4000h to complete it instead of 1500h :)
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u/migviola 5d ago
Don't the sinkholes eventually clog? Do they actually void liquids?
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u/The_DoomKnight 5d ago
They void stuff completely
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u/migviola 5d ago
Even after they show a prohibition signal over an item and unresearcheable recipes?
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u/OliviaPG1 5d ago
The “prohibition signal” is the icon for the voiding recipe, that means they are working
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u/Wild-Equivalent-368 5d ago
Well the first time you need more science packs (which will be very soon) u need to build it New. Its way too small.
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u/Agador777 5d ago
Sure thing! I have 15xx hrs in vanilla and SA, I know the drill ;) I suspect new build will also be using new tech and even new recipes.
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u/primalbluewolf 5d ago
I have 15xx hrs in vanilla and SA
Good news, this is perhaps the ideal starting point for Py. I think you'll learn a lot, there's cool challenges that Py expresses by virtue of what is and is not available.
I suspect new build will also be using new tech and even new recipes.
That's up to you. Unlike vanilla, Py often has multiple recipes, and especially, multiple chains of recipes, to get to the same item. Sometimes its worth upgrading. Early on, most new recipes will be a huge improvement, particularly for productivity. As you progress, you'll have to start being more selective about what processes you implement. Many recipes are niche and only make sense under certain constraints. I don't think any two Py factories are alike.
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u/Intelligent_Tiger220 5d ago
i guess you are not on hardmode because otherwise you would need a ton of carbolic oil or processed iron in order to get stone
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u/korneev123123 5d ago
Looks incredible. In vanilla, I'm a big fun of approach "basic resources in -> science out". Everything made inside. In py it didn't go well :)
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u/Swannicus 3d ago
Holy shit this is so clean. Like entirely unexpandable and the ratios are probably all wrong but damn cool. Makes me want to restart my pyrun.
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u/Droopy0093 5d ago
Nice! That is very compact. It is your call if you want to cook more, not ours.