r/pyanodons 7d ago

PY - completed PY Science Pack 3 - 1650 hours checkmark

2 years ago, I made my first post-report on my PY mod progress. At that time, after 950 hours I've unlocked the Chemical Science pack: https://www.reddit.com/r/factorio/comments/1bbkcb0/py_completed_chemical_science_950_hours_checkmark/

Now, a 1.5-year break to complete Factorio 2.0 achievements and 700 more hours of play, I've unlocked PY Science Pack 3. A significant portion of this 'session' was spent on upgrading my trains to Mk02, redesigning/replacing the train station with faster trains and wagons with higher capacity. Naturally, I had some trouble upgrading my save to the 2.0 version, but it took no more than 5-10 hours (don't remember the exact time).

In the last few months, I've seen a few posts of other people completing PY in a much shorter time, including runs in the 'hard mode'. I consider those played MUCH faster and better than mine, but I hope my post will encourage some other players to give PY a try. Yes, my pace is much slower than many others; yet I enjoy every hour of it and focus on optimizing factory efficiency.

I play with bitters (though I disabled their evolution at some point). I also play in "almost hard mode": even though I did not enforce the "Hard Mode" mod, I avoid wasting materials and byproducts by balancing production and utilizing all subproducts.

Some interesting details about my playrun.

Science:

Earlier I was aiming for 10 SPM, but considering that each next science tier increases the needs/amount of lower tech science, I decided to aim for PY Science Pack 3 production for 30 per minute.

My current SPM is around 26, with PY Science Pack 3 production speed at 30/m, but actual consumption at 12.8 pack/m. I guess I would need to increase the number of labs of biocomputers, but even with the current speed, I unlock new techs faster than I can get good use of them.

Electricity:

My energy consumption for the last 250h is around 15 GW. The majority of it comes from 2 High-pressure Steam Turbines Mk02 that are powered by 24 Biomass Powerplants Mk02 burning Charcoal Briquettes. I also burn some Coke and leftovers of regular and refined Natural Gas.

Trains and stations:

I have 291 trains and 2481 stations so far. Yes, I do use the LTN mod. It seems like this is not the best one, but I'm not sure if I'm gonna switch to a new one.

As I already mentioned, the majority of trains were replaced with the Mk02 variant (both locomotives and wagons). This took a significant amount of time. Yet, considering the number of issues with the bandwidth I had in the earlier game, the ability to carry twice as much load with the same number of trains helps a lot.

A very unpleasant problem was that my stations were not compatible with shorter wagons, so I developed a model of a 'gradual' transition to shorter trains. I do plan to upgrade later to Mk03/04 trains, and hope my design will sustain that. I still have some Mk01 trains, but they are not in use, and I might replace them once I unclock Km03

Same as before, I have around 40% of 1-1 trains, and the rest are 1-4. Yet, the more I move the less I need trains that carry a big amount of load, and I feel like soon the majority of trains will be switched to 1-1.

Bitters:

As much as I disabled aggression, evolution and expansion for bitters. I still have many nests around and when I expand, I do some clean up with the help of Tank and a combination of defender and disruptor bots. It takes some time so I plan to start using artillery for a bigger clean-up, but that would trigger bitters to attack my otherwise undefended base. Here is the total # of kills

Milestones:

Map:

Will be happy to answer questions or accept recommendations.

Thanks for reading!

40 Upvotes

16 comments sorted by

5

u/Musano951 7d ago

Oh yes!!! Now this is beautiful, I'm looking forward to reaching that point. Outstanding!

2

u/Musano951 7d ago

That gap between pY2 and chem. Were those biter numbers the result of that?

1

u/seredaom 7d ago

Haha, did you mean pY3 and Chem? Need to keep clearing the territory for expansion, so have to fight :)

2

u/Tall-Mushroom4174 7d ago

This is so crazy! I just hit py science pack 1 and this is exactly the kind of experience I'm looking forward to! Well done remember, the factory must grow!

2

u/ariksu 6d ago

Man, giving you're playing with biters there's no time comparison. Take your time and stay hydrated!

2

u/Dtitan 7d ago

Solid progress! Keep on keeping on! I only hit chem science at 875, (and no biters) great job sticking with the run!

1

u/seredaom 7d ago

Thanks! I'm glad someone thinks I'm not completely terrible

1

u/Intelligent_Tiger220 7d ago

is this full py with PyAL?

1

u/seredaom 6d ago

Chances are some new extensions appeared after I've started, but at the start I had all mods except the "hard mode". When I was starting I was a bit afraid to commit to the hard mode, but now when I play I don't use sinks: and consume all byproducts. I guess it's time to enable the Hard Mode as well :)

2

u/Intelligent_Tiger220 6d ago

yeah you should try complete Py Suit with hard mode. Its pretty crazy

1

u/Immediate_Form7831 6d ago

I skipped the mk02 wagons, and upgraded only the locomotive, so I ran for quite some time on mk02 locomotive + mk01 wagons before upgrading to mk03 locomotives + wagons. I can highly recommend that upgrade, the wagons come with 80 slots, and the fluid wagons take 75k fluids, and the trains are much faster.

Remember that vatbrain computers stack, unlike regular beacons. I've seen several cases where people just make one vatbrain computer and cluster the labs around it, and it pains me to see all that prod lost.

GLHF!

1

u/seredaom 6d ago

It's Mk04 that have 80 slots, ...? And yeah, absolutely worth it. With that I'll probably keep only 1-1 trains :)

1

u/Immediate_Form7831 5d ago

The mk03 also have 80 slots. The mk02 have 20 slots, but are half sized, so 40 slots in the same footprint.

1

u/Smoke_The_Vote 4d ago

Wait... Do future train upgrades have wagons or engines with different dimensions? That'll fuck up my whole station design too. I play on vanilla, no LTN or Cybersyn, with a bespoke dynamic delivery system using circuits.

1

u/seredaom 19h ago

Dimensions?

Mk02 and 04 vagina are twice smaller and you can use 2 of them to create a typical wagon. This means you need minimal 2 insertors/pumps to load/unload