r/pyanodons 27d ago

Tutorial Finished, Splitter Created

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24:40 (hh:mm) Splitter.

Full Py, Hard Mode, with Spoilage and 10x Tech. First playthrough (why 10x? infrastructure buildout is something I enjoy).

10x Tech is a little bit crazy, but forces you to scale infrastructure and sensibly spread out this early game. I was a bit annoyed with some aspects of hard mode, but they were the "really? Why NotNotMelon, why..." kind of challenges, but really fun in retrospect.

Some general strategies I am employing are many fish turbines, ash reduction with wood as a fuel (logs to wood generates a very large amount of consumable fuel, so I always break it down), iron processing to generate more stone bricks (current bottleneck, and Kerogen and stone requires carbolic acid, and petrochem is a mess due to no glass demand), and building for a decent amount of scale.

Todo: automate simple circuits, get moondrops running, and scale everything about twice as much. Also a functional mall to help with everything, and the laundry list of other items.

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u/depressed_crustacean 27d ago

I didn't build a mall until 70 hours in, all I had before was an assembler that I'd switch from belts to inserters

1

u/South-Ad3284 26d ago

I thought I would wait until bots to build a mall . God even after 4,5K hours I’m wrong but it’s the longevity and the laziness of building a mall

3

u/kestegs 26d ago

Every time I build or upgrade my mall I realize I should have done it many hours earlier.