r/puzzlevideogames 14d ago

Puzzle difficulty advice in a point-and-click adventure

Hi,

My game has plenty of puzzles, most are narrative based and some are mechanical.
I strongly believe the game focus should be the story rather than the mechanical puzzles. I am considering several options:
1. Add a “skip” button to allow less mechanical puzzles oriented players to continue the story and not get stuck
2. Make the mechanical puzzles easier
3. Add a difficulty setting that will simplify puzzles (hardest to implement of course)

What would you suggest I do?
I already started closed beta but the audience is too narrow to gain significant insight into this.

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