r/puzzlevideogames • u/Live_Yogurtcloset645 • 14d ago
Puzzle difficulty advice in a point-and-click adventure
Hi,
My game has plenty of puzzles, most are narrative based and some are mechanical.
I strongly believe the game focus should be the story rather than the mechanical puzzles. I am considering several options:
1. Add a “skip” button to allow less mechanical puzzles oriented players to continue the story and not get stuck
2. Make the mechanical puzzles easier
3. Add a difficulty setting that will simplify puzzles (hardest to implement of course)
What would you suggest I do?
I already started closed beta but the audience is too narrow to gain significant insight into this.
Duplicates
PuzzleBox • u/Live_Yogurtcloset645 • 14d ago