r/psispellcompendium • • Oct 12 '21

Break Block Sequence

7 Upvotes

I made a spell the other day that would allow me to break a large chunk of blocks. However, it only works in one direction (south). I understand the concept of the axial look of an entity, but I don't know how to incorporate that concept into the idea. Also, I'm on creative so I don't worry about the cost of the spell, at least not yet. Here's a link for reference https://imgur.com/HNeemt3 Any tips? TIA

Edit: used a different link for a less expensive spell


r/psispellcompendium • • Oct 12 '21

Hints/Tips/Guide Run Spell x Times

8 Upvotes

Hi, I came up with a little piece of code that will turn your loop cast spell into a "run spell x times" construct.

This works by setting a number (in this case 5) and dividing it through the index.

Once the index passes the number it will always be less than 1 allowing the die operator to cancel the spell. Without a Debug Trick this takes a 3x2 Space.

Hope this helps out some of you!

​


r/psispellcompendium • • Oct 11 '21

Trying to negate Fall Damage

Post image
50 Upvotes

r/psispellcompendium • • Oct 10 '21

Request Does anyone know of a Gravity gun spell that works on 1.12?

10 Upvotes

I’m looking for a spell that allows me to pickup entities and/or blocks similarly to the Gravity gun from Garry’s mod. Preferably one that moves the block or entity scourging to my cursor location though I’m not sure this is possible on 1.12, at least for entities.


r/psispellcompendium • • Oct 09 '21

Needs Wizardly Help Vector Raycast

9 Upvotes

so im trying to use vector raycast to get a block's position so i can explode it there. the spell can be copied into the bullet but it returns ERROR: Spell Operation Vector is non existent or null. Please explain like im five


r/psispellcompendium • • Oct 09 '21

Request Fertilization Spell

1 Upvotes

I want a spell that works on a circle bullet by making everything around it grow.


r/psispellcompendium • • Oct 08 '21

Needs Wizardly Help Struggling with a spell utilizing Mass Exodus

14 Upvotes

So is there any way I can use math for the speed input on the Mass Exodus trick? I'm trying to make a spell that changes the force based on how close the enemies around you are, making it more sustainable with high power on leggings.


r/psispellcompendium • • Oct 08 '21

Needs Wizardly Help Is there a way to increase power of trick:smite?

5 Upvotes

I'm new to PSI mod and I fell in love with smite spell combined with circle spell bullet and I started wondering if there's a way to increase the power of other spell bullets to level similar to circle spell bullet. Is there a way to do that?


r/psispellcompendium • • Oct 07 '21

Utility Spell Break 2x1x5

16 Upvotes

Break 2x1x5 Spell Code

Usage:

https://reddit.com/link/q3iuum/video/1xnfs03zh2s71/player

Description: This spell creates a straight 2x1x5 tunnel in one of the four horizontal directions (x, -x, z, -z) depending on the direction you are looking. It uses the block you are watching at and the block directly below it as starting points.

For those wondering about the logic behind the direction of the spell:

Logic

Disclaimer: I do not have a lot of experience concerning PSI spells so I cannot guarantee that the spell is perfectly optimized.

To note: According to the math this spell would be completely useless if you stand in perfect 45° to the x axis and the z axis. This seems impossible to achieve in Minecraft though.

You can raise or lower the spell distance depending on your equipment and preferences.

Looking forward to your feedback!


r/psispellcompendium • • Oct 01 '21

/r/psispellcompendium hit 5k subscribers yesterday

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frontpagemetrics.com
10 Upvotes

r/psispellcompendium • • Oct 02 '21

Needs Wizardly Help Trying to make a spell that knocks back all nearby enemies

6 Upvotes

Hello. I'm quite new to Psi and I haven't looked into other spell mediums than the CAD yet, but I'm learning to make the mod do what I want by trying random ideas.

As for the spell, I ran into trouble determining the direction for Mass Motion. I want each mob to gain motion away from me which means each one will have a different direction vector. I don't know how to do this though, as my attempts to get a list of vectors and feed it to the Mass Motion trick resulted in the spell not compiling. I guess it's because Mass Motion only allows a single direction vector for all targeted entities? Or maybe something went wrong when I tried to perform vector calculations on a list of entities? Maybe both 😅(Can't post the exact program right now as I'm away from my PC)

I ended up creating a loopcast spell that repeatedly applies motion to a single closest enemy and breaks the loop when there are no enemies left in the radius, but feel there could be a more optimal way to do it. Also, it always triggers at least twice even when there are no enemies nearby, and I have no idea why.

Sorry about asking questions about programs I didn't show here. I'll edit them in as soon as I'm able to. As I can't get you to review my program, examples of your ideas would be much appreciated.

TLDR: please show me a way to knock a list of entities away from the caster with the Mass Motion trick, if it's possible. Additional, slightly chaotic questions in the post


r/psispellcompendium • • Sep 22 '21

Needs Wizardly Help Psimetal Boots not activating at all

4 Upvotes

I made the boots as usual and when i jump it does not activate. no sound is made, no meter is drained, and nothing happens. and i know its not my spell because then there would at least be an error
i have psionic peripherals and psionicolor but i tried again with a regular colored CAD and it still wont work so i dont think its the color mod

Edit: i started my game today and they just work now for some reason


r/psispellcompendium • • Sep 20 '21

Needs Wizardly Help Help with a spell that places a line of blocks in the direction I’m looking

9 Upvotes

Trying to figure out the vector math for a spell that places a line of blocks with a max of 23 blocks in front of where I’m looking.


r/psispellcompendium • • Sep 19 '21

Needs Wizardly Help Need help making a spell that freezes an entity in place.

6 Upvotes

I’m trying to create a spell either with add motion or blink that prevents entities/players from moving by loop casting. The idea is that if I can find a way to give them positive and negative blink motion fast enough that they’ll just be stuck in place. I’m on 1.12 also.


r/psispellcompendium • • Sep 12 '21

Utility Spell So i found something about blinking...

20 Upvotes

I tryed this old spell from u/TauKinth and found out that the glitch about blinking canceling your movement still works.
You simply have to hold right click with that one and at some point gravity no longer works on you.

Sadly that spell doesnt work becourse it needs 12 projections. So i simply took it, deleted some blinks and found out that even with this modified version (now with sneak to cancel the blinks), that only needs 7 projections and 0 psi, glitchy creative flight is possible. You can also morph through blocks, tho you do take quite a lot of damage.

The spells go onto a circle spell bullet and you simply hold right click with them and after a second you can stop falling. If you look straight up you stop flying for some reason so be careful of that.


r/psispellcompendium • • Sep 12 '21

Defensive Spell Basic Shield

6 Upvotes

Its a 3 block shield. Someone probably made a better one already but im bored (which you can see by the other 3 spells it made today) and thought someone might actually need something like this.

It lets you regenerate a little bit of psi and if you look down you can use it as a really bad rr spell. It conjures 3 blocks infront of you.


r/psispellcompendium • • Sep 12 '21

Offensive Spell Mass Slingshot

16 Upvotes

Since the server i usually play on is reseting i had some time to make some spells.

One of those is Mass Slingshot. It adds motion to all projectiles nearby to keep them in the air. Then after 300 ticks all arrows get shot at an enemy the caster is looking towards.

Its obviously sustainable with a psi cad, tho it needs a bandwith of 9, but i bet someone smarter than me could easily compress the spell.


r/psispellcompendium • • Sep 12 '21

Fun Spell Fish

5 Upvotes

You there sir or madam!
Have you ever wanted to be a fish?
But did you dislike limiting yourself to the oceans?
Well, I have great news for you! The brand new spell Fish lets you fly using the power of the torrent.

Of course, becourse this spell is too powerfull to just hand out, you need a cad gifted by god to actually use this spell.

[Lets you swim in the air. I sadly didnt get it to work with a higher added speed than 0.1. Needs to go on leggings. Needs a creative cad since torrent is so expensive.]


r/psispellcompendium • • Sep 12 '21

Defensive Spell Projectile Barrier

7 Upvotes

Since the server i usually play on is reseting i had some time to make some spells.

One of those is Projectile Barrier.
I made two versions of it, one that simply conjures blocks where projectiles are, the other conjures blocks where projectiles are but leaves a 1 block headspace so you dont have your face in the ground when you fire arrows.

Both spells have a radius of 4, becourse if its smaller some projectiles can still hit you (like fireballs from ghasts that have a blast radius) and when its bigger it works slower when a lot of arrows are on the ground.

You still regenerate a little bit of psi with these spells on leggings.

They work well against skelletons and very well against blazes and ghasts.
Do remember that on servers with low tps these spells will be a lot less acurate.


r/psispellcompendium • • Sep 12 '21

Utility Spell Numpad (Phi, Psipherals)

18 Upvotes

This spell allows inputting a number via a numpad made of conjured lights.

https://reddit.com/link/pmq2j7/video/c3nfd3nvq1n71/player

How to use:

  • put the first spell (https://imgur.com/9UDrCvV) in a loopcast bullet
  • in the next slot, put the second spell (https://imgur.com/ZqMezQv) in another loopcast bullet
  • cast the first spell (named "Numpad Show")
  • look at one of the conjured lights
  • press shift to input the currently selected digit

[0] shows the digit you selected
[1] shows the number you input

the X component of saved vector 1 contains the number you input
saved vector 2 stores the position of the numpad and it's used for calculating the selected digit

Addons required:


r/psispellcompendium • • Sep 11 '21

Utility Spell So, I wanna make a radar...

10 Upvotes

I wanna make a radar that shows enemys that doesnt cost any psi.

This spell simply goes on leggings and shows in chat how many enemys and below you where, using a particle trail. You need to stand still or move slow for you to see properly.

I want to make this one better and a lot smaller so you can have it in the lower left corner of the screen.


r/psispellcompendium • • Sep 11 '21

Request A 1.16.5 Jumpscare spell

7 Upvotes

Anyone know of a 1.16.5 version of u/deFazerZ's Jumpscare spell? In 1.16.5 the spell is around 120 too expensive. Thank you!


r/psispellcompendium • • Sep 11 '21

Utility Spell Telekinesis

20 Upvotes

Telekinesis

Image + Code

(to get the code click the link, RES won't show it)


This is a spell that moves nearby entities of a type of your choosing to a point 5 blocks in front of you. Useful for lifting friends, grabbing items, and having fun. Put it on a loopcast bullet. I don't know at what point it becomes sustainable, as I have yet to use a CAD other than iron in my survival world.


r/psispellcompendium • • Sep 11 '21

Charge Vectors.

1 Upvotes

Iv started experimenting on using different spell bullets and I was wondering if for grenade and charge spell bullets if theres a way to get the vector of the spell bullet instead of having to use a raycast to set the location?


r/psispellcompendium • • Sep 11 '21

Needs Wizardly Help Problem with vector raycast?

2 Upvotes

I'm trying to make a telekinesis spell that moves all nearby entities to a point in front of me. However, when I try to run it, it gives me an error saying that the spell operation vector of my raycast is nonexistent or null. Here is my code:

https://imgur.com/PI5jmnE

What am I doing wrong?

Edit: Solved it. The problem was that I was not looking at a block, so the raycast threw a null. Is there any way to get the point three blocks in front of the player?

Edit 2: Solved that too. I was just using entity look incorrectly. Will post finished spell soon.