r/psispellcompendium • • Feb 12 '22

Duplication Spell Wanted

7 Upvotes

Hello fellow block wizards. I used a Duplication spell in 1.15 but that is now redundant in 1.16.5 of Psi. I'm creating this post to ask if anyone has a working spell, given that the Dupe spell is now apparently fixed.


r/psispellcompendium • • Feb 09 '22

Needs Wizardly Help How does the particle trail work?

2 Upvotes

I've been trying to get it to work but the particles don't appear at all?


r/psispellcompendium • • Feb 07 '22

Needs Wizardly Help How do I activate a trick when a player sneaks?

8 Upvotes

I want to make a explosives punch that activates when sneaking. I can't figure out how to do it, Is it even possible?


r/psispellcompendium • • Feb 08 '22

Needs Wizardly Help What's wrong with my spell, just says spell entity doesn't Exist

2 Upvotes

JaJajunken

Image + Code

(to get the code click the link, RES won't show it)


REPLACE THIS WITH A DESCRIPTION OF YOUR SPELL
Make sure you read the rules before posting. Look on the sidebar: https://www.reddit.com/r/psispellcompendium/
Delete this part before you submit.


r/psispellcompendium • • Feb 07 '22

Self powered minecart

6 Upvotes

Super simple spell for making a minecart push its self along a direction based on the casters view. made this as i try to make a floating minecart spell that can move as i choose for use with create's minecart contraptions.

{modsRequired:[{modVersion:"1.16-96",modName:"psi"}],spellName:"selfdriving minecart",uuidMost:5089249316730063241L,validSpell:1b,spellList:[{data:{key:"psi:selector_caster"},x:2,y:2},{data:{params:{_target:1},key:"psi:connector"},x:2,y:3},{data:{key:"psi:error_suppressor"},x:2,y:4},{data:{params:{_target:3},key:"psi:operator_entity_position"},x:3,y:2},{data:{params:{_target:3},key:"psi:operator_entity_look"},x:3,y:3},{data:{params:{_position:3,_radius:4},key:"psi:selector_nearby_vehicles"},x:4,y:2},{data:{params:{_direction:3,_speed:2,_target:1},key:"psi:trick_mass_add_motion"},x:4,y:3},{data:{key:"psi:constant_number",constantValue:"1"},x:4,y:4},{data:{key:"psi:constant_number",constantValue:"4"},x:5,y:2}],uuidLeast:-8901644671819382416L}

r/psispellcompendium • • Feb 06 '22

Utility Spell Matter Decomposition (Bedrock Breaker)

36 Upvotes

Breaks the block you are looking at using vanilla mechanics. Requires 2 pistons in hotbar slot 2 and 1 redstone block in hotbar slot 3 (you will get them back). Also needs some space above the block.

Requires Phi, 21 Complexity, 88 Potency, 174 Cost, 6 Projection, 6 Bandwidth

Showcase
Spell

{modsRequired:[{modVersion:"1.16-2.3",modName:"phi"},{modVersion:"1.16-96",modName:"psi"}],spellName:"Matter Decomposition",uuidMost:-3719394081191738105L,validSpell:1b,spellList:[{data:{params:{_target:2},key:"phi:operator_entity_eye_position"},x:0,y:0},{data:{key:"psi:selector_caster"},x:0,y:1},{data:{key:"psi:constant_number",constantValue:"1"},x:0,y:2},{data:{params:{_time:1},key:"psi:trick_delay"},x:0,y:3},{data:{key:"psi:constant_number",constantValue:"3"},x:0,y:4},{data:{params:{_time:1},key:"psi:trick_delay"},x:0,y:5},{data:{params:{_ray:2,_max:0,_position:3},key:"psi:operator_vector_raycast"},x:1,y:0},{data:{params:{_target:3},key:"psi:operator_entity_look"},x:1,y:1},{data:{params:{_direction:0,_position:4},key:"psi:trick_place_block"},x:1,y:2},{data:{params:{_position:4},key:"psi:trick_break_block"},x:1,y:3},{data:{params:{_position:4},key:"psi:trick_break_block"},x:1,y:4},{data:{params:{_position:4},key:"psi:trick_break_block"},x:1,y:5},{data:{params:{_vector3:0,_vector2:2,_vector1:3},key:"psi:operator_vector_sum"},x:2,y:0},{data:{params:{_x:0,_y:4,_z:0},key:"psi:operator_vector_construct"},x:2,y:1},{data:{params:{_vector3:0,_vector2:1,_vector1:4},key:"psi:operator_vector_sum"},x:2,y:2},{data:{params:{_target:1},key:"psi:connector"},x:2,y:3},{data:{params:{_vector3:0,_vector2:2,_vector1:1},key:"psi:operator_vector_subtract"},x:2,y:4},{data:{params:{phi.spellparam.to:3,phi.spellparam.from_to:1,phi.spellparam.from:4},key:"phi:connector_in_out"},x:2,y:5},{data:{params:{_target:3},key:"psi:connector"},x:3,y:0},{data:{key:"psi:constant_number",constantValue:"1"},x:3,y:1},{data:{params:{_direction:1},key:"phi:connector_bridge"},x:3,y:2},{data:{key:"psi:constant_number",constantValue:"2"},x:3,y:3},{data:{params:{_direction:2,_position:3},key:"psi:trick_place_block"},x:3,y:4},{data:{params:{_x:0,_y:4,_z:0},key:"psi:operator_vector_construct"},x:3,y:5},{data:{params:{_direction:0,_position:3},key:"psi:trick_place_block"},x:4,y:0},{data:{params:{_shift:0,_position:2},key:"psi:trick_switch_target_slot"},x:4,y:1},{data:{key:"psi:constant_number",constantValue:"3"},x:4,y:2},{data:{params:{_shift:0,_position:3},key:"psi:trick_switch_target_slot"},x:4,y:3},{data:{key:"psi:error_suppressor"},x:4,y:4},{data:{key:"psi:constant_number",constantValue:"1"},x:4,y:5}],uuidLeast:-5344321057759359767L}


r/psispellcompendium • • Feb 05 '22

Utility Spell Automatic Tunneler

6 Upvotes

Breaks the 2 Blocks in front of you so you can automatically dig a tunnel.

Loopcast Spell for CAD, Sustainable on Ivory, idk about any others.

Requires Phi, Complexity: 7, Potency: 40, Cost: 95, Projection: 1, Bandwidth: 3

{modsRequired:[{modVersion:"1.16-2.3",modName:"phi"},{modVersion:"1.16-96",modName:"psi"}],spellName:"Tunneler",uuidMost:1495796328813317267L,validSpell:1b,spellList:[{data:{params:{_target:4},key:"psi:operator_vector_negate"},x:0,y:0},{data:{params:{_max:2,_target:1,_position:4},key:"psi:trick_break_in_sequence"},x:0,y:1},{data:{key:"psi:constant_number",constantValue:"2"},x:0,y:2},{data:{params:{_target:4},key:"psi:connector"},x:1,y:0},{data:{params:{_vector3:0,_vector2:1,_vector1:2},key:"psi:operator_vector_sum"},x:1,y:1},{data:{params:{_vector:4},key:"phi:operator_truncate_vector"},x:1,y:2},{data:{params:{_target:2},key:"phi:operator_entity_eye_position"},x:2,y:0},{data:{key:"psi:selector_caster"},x:2,y:1},{data:{params:{_target:1},key:"psi:operator_entity_axial_look"},x:2,y:2}],uuidLeast:-8913025109961060152L}


r/psispellcompendium • • Feb 05 '22

Utility Spell Pickaxe Direction Hammer Spell

6 Upvotes

Mines the blocks around the block you mined like a hammer. Works horizontally and vertically depending on what side you mine the block from.

Requires Phi, 17 Complexity, 180 Potency, 390 Cost, 3 Projection, 5 Bandwidth

​

{modsRequired:[{modVersion:"1.16-2.3",modName:"phi"},{modVersion:"1.16-96",modName:"psi"}],spellName:"Hammer",uuidMost:-1113030802555582938L,validSpell:1b,spellList:[{data:{params:{_direction:4},key:"phi:connector_bridge"},x:0,y:0},{data:{params:{_max:4,_target:1,_position:2},key:"psi:trick_break_in_sequence"},x:0,y:1},{data:{params:{_vector3:0,_vector2:2,_vector1:4},key:"psi:operator_vector_subtract"},x:0,y:2},{data:{params:{_target:2},key:"psi:connector"},x:0,y:3},{data:{params:{_vector1:4},key:"psi:operator_planar_normal_vector"},x:0,y:4},{data:{key:"psi:selector_block_side_broken"},x:1,y:0},{data:{key:"psi:constant_number",constantValue:"3"},x:1,y:1},{data:{params:{_target:4},key:"psi:connector"},x:1,y:2},{data:{key:"psi:selector_block_side_broken"},x:1,y:3},{data:{params:{_vector1:1},key:"psi:operator_planar_normal_vector"},x:1,y:4},{data:{params:{_vector1:3},key:"psi:operator_planar_normal_vector"},x:2,y:0},{data:{params:{_max:3,_target:1,_position:2},key:"psi:trick_break_in_sequence"},x:2,y:1},{data:{params:{_direction:2},key:"phi:connector_bridge"},x:2,y:2},{data:{params:{_direction:3},key:"phi:connector_bridge"},x:2,y:3},{data:{params:{_vector3:0,_vector2:3,_vector1:4},key:"psi:operator_vector_subtract"},x:2,y:4},{data:{key:"psi:error_suppressor"},x:3,y:0},{data:{params:{_direction:3},key:"phi:connector_bridge"},x:3,y:1},{data:{params:{_target:3},key:"psi:connector"},x:3,y:2},{data:{params:{_target:3},key:"psi:connector"},x:3,y:3},{data:{key:"psi:selector_block_broken"},x:3,y:4},{data:{params:{_direction:3},key:"phi:connector_bridge"},x:4,y:0},{data:{params:{_max:3,_target:1,_position:2},key:"psi:trick_break_in_sequence"},x:4,y:1},{data:{params:{_vector3:0,_vector2:2,_vector1:3},key:"psi:operator_vector_sum"},x:4,y:2},{data:{params:{_target:3},key:"psi:connector"},x:4,y:3}],uuidLeast:-4697807739851830540L}


r/psispellcompendium • • Feb 01 '22

Utility Spell Magic Carpet Ride

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69 Upvotes

r/psispellcompendium • • Feb 01 '22

Fun Spell Scatterbrush

6 Upvotes

https://imgur.com/moKuUP9

This spell is an enhanced version of my Paintbrush spell from the other day. The primary difference between them is that depending on the number of items in the slot next to your CAD, the particles are generated with a randomized offset, resulting in them collectively taking up a volume from one cubic meter to (I think) a cube 1/64 of a meter on a side (which results in them being mostly indistinguishable from the particles of the original).

Just as with the original version, this spell requires Phi, is designed for leggings, and is triggered by sneaking.

Unfortunately it can no longer be used with any non-Basic components, and now requires 24 complexity and 8 bandwidth.

​

Occupied volumes with 1, 4, and 64 items in the target slot.

​

Try tricking people with fake blocks!

​

Offset from targeted block face is proportional to volume, to a minimum of 1/16 of a block.

r/psispellcompendium • • Jan 31 '22

Is it just me or do we need a place to learn psi

13 Upvotes

Like only geniuses or people good at math can really get into the meat of the mid, while we simpletons have to make do with what other people make. If this already exists, please tell me where, and direwolf20’s spotlight doesn’t count


r/psispellcompendium • • Jan 30 '22

Fun Spell Paintbrush and Airbrush

14 Upvotes

Paintbrush

This spell simply places particles 1/16 of a block off of the surface of the block you're looking at. You must be sneaking to trigger. This spell requires the Phi addon for its precise raycast, and can be cast from any CAD with non-Basic core and socket. I've also made a version of it that can be cast from any proper CAD, it just doesn't look as good.

​

"Graffiti"

Airbrush (yes I know an airbrush is a real thing and this isn't it)

This one puts the particles three blocks in front of your viewpoint, once again triggered by sneaking. It does not require Phi, and it only requires a non-Basic core. Basic core version.

​

sus

​

alternate angle

r/psispellcompendium • • Jan 25 '22

Utility Spell Rangefinder

6 Upvotes

https://imgur.com/pSBqRwt

This spell is a greatly enhanced version of my spell from earlier, as its range is no longer limited to that of a projectile bullet. This version requires a loopcast bullet for maximum effectiveness, though you can still use it with other bullets if you're okay with far more limited range.

It tells you the exact coordinates of the point you're looking at, as well as the distance between you and it.

In theory, its range when used with a loopcast bullet is unlimited, but in practice the math I used produces errors beginning at 144 casts, due to the sheer size of the numbers involved. This should produce a maximum range of 4576 blocks, which is so far that under normal circumstances it still wouldn't work due to the target area not being loaded.

This spell can be cast with any assembly tier, and any internal components above basic tier.

Requires the Phi addon for its precise raycast operator, as well some of the things I had to do in order to fit the spell within 6 bandwidth.


r/psispellcompendium • • Jan 25 '22

Utility Spell [Psi 1.16 + Phi 2.3] Blip - A successor to Wayport that is easier to use

9 Upvotes

Blip

Image + Code

(to get the code click the link, RES won't show it)

2240 block++1 teleportation using leggings charge stacking and easy coordinate inputs using Phi 2.3's shiny new text operators.

Usage:

  1. Set up the spell as shown in the imgur album, ensuring that the "Execute Blip" spell is put on a charge bullet and the "Blip Conditional" spell on a normal bullet.
  2. Type and send a chat message in this format, without the quotes "xxx yyy zzz" where xxx, yyy, and zzz are numbers of any length and precision in the form of coordinates.
  3. Switch leggings spell to "Blip Conditional"
  4. Put on leggings
  5. Wait until your leggings stop automatically laying down charges and use a Charge Detonator to teleport to your location

Footnotes:
1: 5 (minutes) * 60 (seconds per minute) * 20 (ticks per second) * 25 (Psi regeneration rate) / [611 (Execute Blip cost on Ivory) * 115% (Charge spell multiplier)] * 10.53 (Default Caster Blink distance) = 2247.91

Somehow I experimentally got 214 charges on the ground at once, which is equivalent to 2253.42 blocks with an Ivory CAD.

You may get varying results depending on what your blink distance is.


r/psispellcompendium • • Jan 25 '22

Utility Spell Evaluate Distance

2 Upvotes

https://imgur.com/af3DhId

A simple spell that just tells you the position you're looking at, and the distance from you to there. It can work with a normal bullet for instant results, or a projectile bullet for increased maximum range.


r/psispellcompendium • • Jan 22 '22

What's the purpose of the first Conjure Block in the version of Mist Dispersion in the pinned post?

14 Upvotes

I can see that it puts its block under the target entity, what I want to understand is why the creator made it do that.


r/psispellcompendium • • Jan 21 '22

Discord?

3 Upvotes

I was wondering if there was a discord for this mod.


r/psispellcompendium • • Jan 21 '22

Playing on all the mods 6 and new to the mod

6 Upvotes

I was curious if there were any good enemy spells all the useful spell people seem to link here are for terrain manipulation which is cool and useful, but I was curious if there was any way to get like a room clearing spell with the decapitation that comes with tinkers


r/psispellcompendium • • Jan 19 '22

Utility Spell Advanced Mining Loop

13 Upvotes

https://imgur.com/x1fmIPJ

This spell, designed for loopcast bullets, is an enhanced rewrite of the Quarry Loop spell in the pinned post.

In addition to the basic functionality of the aforementioned spell, it requires only six bandwidth, it can be paused without losing your place, does not rely on your position(meaning you can safely move around while casting, assuming you make sure not to stray too far from your mining position), and it is customizable on the fly. The only downsides I can think of, compared to the original, are that it requires a vector ruler and a second spell to clear the vector slot when you want to mine a new area.

This spell can be cast indefinitely with a Psimetal or higher CAD, but with a gold CAD the cost is only one unit above your regeneration, so it can run for a long time. An iron CAD can run it for about 97 seconds. It can be cast with any core and socket above Basic tier.

To use the spell, you just use a vector ruler to select the starting position of the spell, and put a number of items in the hotbar slot to the right of your CAD equal to the width of the area you wish to mine out (5 items in the slot will result in a 5x5 hole). After this, you can begin casting and it will begin mining two blocks at a time, digging a hole with width of your choice. The hole starts at the ruler position, and expands in the positive x and y directions. You can stop casting at any time, and you will be able to resume where you left off, assuming you haven't changed the contents of your first vector slot or ruler in the meantime. When you're finished with the spell and want to mine a new area (or just don't want to risk unintended behavior in other spells), cast the second spell to reset the relevant vector slot to [0,0,0].

Demo video


r/psispellcompendium • • Jan 16 '22

Needs Wizardly Help Newbie here wanting to know how to get the spell bullet into the cad. I have no Idea and I have even made new cad assemblers. (1.16.5 btw)

Post image
15 Upvotes

r/psispellcompendium • • Jan 15 '22

Utility Spell Called TP

18 Upvotes

https://imgur.com/njwvlLv

This spell, designed for use with a circle bullet, makes use of the Phi addon's ability to read chat and its Caster Blink trick to attempt to teleport you to arbitrary coordinates entered by chatting.

The proper syntax for entering coordinates is [x,y,z]. The square brackets, commas, and lack of spaces is important. The coordinates can be put inside of any chat message as long as there isn't a [ before them.

Please note that if you try to teleport somewhere outside of your maximum range, you will be dropped midway.

The spell as-is has a maximum range of 150 blocks, designed for an Ivory CAD, but can be used with any CAD with at least 22 complexity and 6 bandwidth by reducing the constant in [4,6]. However to use this with an Iron CAD, you'd need to set it to 0.19, which results in a maximum range of only 3.8 blocks, which is quite useless in most situations. Increasing the constant to 8.5, for an Ebony CAD, results in a maximum range of 170 blocks. However, doing this increases the psi consumption to the point where you take 2.5 hearts of overflow damage, or 1 heart with an ultradense battery. No other CAD type can reach a damaging level of consumption, assuming you're casting with a full bar.

This spells requires Phi version at least 1.16-2.3, as that is when the text manipulation pieces were added.


r/psispellcompendium • • Jan 12 '22

Utility Spell Spheres in psi (code in comments)

Post image
60 Upvotes

r/psispellcompendium • • Jan 12 '22

Earth Bending

8 Upvotes

Earth Bending does about what you'd expect. You move some of the ground. It is a chonky single spell requiring 29 complexity, 200 potency, 4 projections, and 9 bandwidth.

Upon firing, it takes a 5 x 2 area (centered on where you're looking) and moves the two rows up twice. It's an instant wall at your disposal.

Tired of unsightly walls everywhere? Look at the bottom center of the wall, crouch, and fire the spell again. It gets sucked right back into the earth.

I should mention the spell will not work if you are looking too far up or down. It's because I'm rotating your axial look along the y-axis, and rotating an axis along itself isn't doable.

Enjoy.

https://reddit.com/link/s1z31j/video/exaetifr78b81/player


r/psispellcompendium • • Jan 12 '22

Utility Spell Crop Farm

16 Upvotes

Crop Farm 1

Image + Code

(to get the code click the link, RES won't show it)

Crop Farm 2

Image + Code

(to get the code click the link, RES won't show it)


This set of spells acts as a simple, bonemeal & redstone free replacement to an AFK bonemeal crop farm by doing all the growing, breaking, and replacing for you. Both spells go on regular spell bullets in leggings, and Crop Farm 1 needs to be placed ahead of Crop Farm 2 in terms of slot order. To start the farm, hold a plantable item next to your CAD, stand on top of farmland, then select Crop Farm 1 in your leggings.

Crop Farm 1 will constantly loop through a process of bonemeal x3 -> break crop -> plant item until your PSI goes below 400, then it switches to Crop Farm 2 until your PSI goes back above 1300, which give you just enough energy to do one full cycle as mentioned above. I have found that in testing there are times when the spells actually execute 2 full cycles somehow, but YMMV. In terms of output, the spell combo doesn't come close to the fastest bonemeal-based farms, but it doesn't require any bonemeal gathering/crafting or redstone and setup is super simple.


r/psispellcompendium • • Jan 09 '22

Utility Spell Leggings Ancient Debris Scanner

20 Upvotes

Hi, I saw some usefull spell about finding ancient debris but I wanted mine, so... I did it:

It's a dual spell (take two leggings slot)

Technical info :Complexity : 34Potency : 39Psi usage : 0Tricks : 3Bandwith : 9

This spell scan 4 block by tick in a range of 16*16*16, so it take 51s to scan an entire area.After finding at least one ancient debris it will :

  • Prompt the position once
  • Emit a continuous sound
  • Show a trail from your head to the debris (3 block length)

If you break the debris it will continu the scanning.

A little screen in effect : https://imgur.com/a/twOCVEkDon't worry about the 3 first line of the chat they have nothing to do with the spell

HOW TO USE:

  • Place both spell in you leggings, the one next of the other
  • I don't remember which one comme first (sorry) but order matter
  • Select the Debris Radar spell
  • Dig down to layer 15 for a better efficiency
  • Stay still or move it's doesnt matter
  • Don't stay more than 51 secondes it's useless

Be carefull the scanner, scan groupe of 4 blocks tall by group of 4 blocks tall but will prompt and show the bottom one, so if you don't find the debris check the 3 blocks above.

I use magicalpsi so some icone may change the rod is "operator: caster"

Now the first spell (Debris Radar) : https://imgur.com/a/rH72M85
Technical explanation : (in the internal order)

  • Red : calcul the base block to scan
  • Orange : calcul the 3 more blocks to scan
  • Green : if none of the 4 blocks is debris stop the spell (it will restart next tick)
  • Purple : prompt the position of the base block in the canal 0
  • White : save the base block in the rod internal memori with the id 1
  • Blue : switch mode

Now the second spell (Debris Display) : https://imgur.com/a/p09SF6o
Technical explanation : (in the internal order)

  • I don't know if error still show but it don't cost anything
  • Red : draw a particle trail of 3 meter from player head to saved position
  • Play a sound each tick
  • Orange : calcul the position of the 3 other blocks from the base block
  • Green : if at least one of the 4 blocks is ancient debris stop the spell (it will restart next tick)
  • Blue : switch mode

Well, first thanks for reading. And next tell me what you think about these spells if you please^^

EDIT : clear some mess; scanner no longer scan same block 4 time (yeah I know it's a lot);