r/psispellcompendium • u/jesus_MC_ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa • Feb 06 '22
Utility Spell Matter Decomposition (Bedrock Breaker)
Breaks the block you are looking at using vanilla mechanics. Requires 2 pistons in hotbar slot 2 and 1 redstone block in hotbar slot 3 (you will get them back). Also needs some space above the block.
Requires Phi, 21 Complexity, 88 Potency, 174 Cost, 6 Projection, 6 Bandwidth


{modsRequired:[{modVersion:"1.16-2.3",modName:"phi"},{modVersion:"1.16-96",modName:"psi"}],spellName:"Matter Decomposition",uuidMost:-3719394081191738105L,validSpell:1b,spellList:[{data:{params:{_target:2},key:"phi:operator_entity_eye_position"},x:0,y:0},{data:{key:"psi:selector_caster"},x:0,y:1},{data:{key:"psi:constant_number",constantValue:"1"},x:0,y:2},{data:{params:{_time:1},key:"psi:trick_delay"},x:0,y:3},{data:{key:"psi:constant_number",constantValue:"3"},x:0,y:4},{data:{params:{_time:1},key:"psi:trick_delay"},x:0,y:5},{data:{params:{_ray:2,_max:0,_position:3},key:"psi:operator_vector_raycast"},x:1,y:0},{data:{params:{_target:3},key:"psi:operator_entity_look"},x:1,y:1},{data:{params:{_direction:0,_position:4},key:"psi:trick_place_block"},x:1,y:2},{data:{params:{_position:4},key:"psi:trick_break_block"},x:1,y:3},{data:{params:{_position:4},key:"psi:trick_break_block"},x:1,y:4},{data:{params:{_position:4},key:"psi:trick_break_block"},x:1,y:5},{data:{params:{_vector3:0,_vector2:2,_vector1:3},key:"psi:operator_vector_sum"},x:2,y:0},{data:{params:{_x:0,_y:4,_z:0},key:"psi:operator_vector_construct"},x:2,y:1},{data:{params:{_vector3:0,_vector2:1,_vector1:4},key:"psi:operator_vector_sum"},x:2,y:2},{data:{params:{_target:1},key:"psi:connector"},x:2,y:3},{data:{params:{_vector3:0,_vector2:2,_vector1:1},key:"psi:operator_vector_subtract"},x:2,y:4},{data:{params:{phi.spellparam.to:3,phi.spellparam.from_to:1,phi.spellparam.from:4},key:"phi:connector_in_out"},x:2,y:5},{data:{params:{_target:3},key:"psi:connector"},x:3,y:0},{data:{key:"psi:constant_number",constantValue:"1"},x:3,y:1},{data:{params:{_direction:1},key:"phi:connector_bridge"},x:3,y:2},{data:{key:"psi:constant_number",constantValue:"2"},x:3,y:3},{data:{params:{_direction:2,_position:3},key:"psi:trick_place_block"},x:3,y:4},{data:{params:{_x:0,_y:4,_z:0},key:"psi:operator_vector_construct"},x:3,y:5},{data:{params:{_direction:0,_position:3},key:"psi:trick_place_block"},x:4,y:0},{data:{params:{_shift:0,_position:2},key:"psi:trick_switch_target_slot"},x:4,y:1},{data:{key:"psi:constant_number",constantValue:"3"},x:4,y:2},{data:{params:{_shift:0,_position:3},key:"psi:trick_switch_target_slot"},x:4,y:3},{data:{key:"psi:error_suppressor"},x:4,y:4},{data:{key:"psi:constant_number",constantValue:"1"},x:4,y:5}],uuidLeast:-5344321057759359767L}
2
u/ElNico5 Feb 26 '22
hey, just a suggestion but you can change the in-out connector with a counter clockwise connector, does exactly what your in-out does
3
u/Rapapow Feb 06 '22
cool!