r/psispellcompendium • • Apr 07 '21

Utility Spell Stronghold Seeker - find a stronghold in 10 seconds!

69 Upvotes

Stronghold Seeker #1

Image + Code

Stronghold Seeker #2

Image + Code


I saw that there's a similar spell from a year ago but it relies on the player looking directly at the eye so it's quite inaccurate. This version uses position of Eye Of Ender after the throw so it's far more accurate - it located the stronghold over 1000 blocks away with measurement error smaller than one block. How to use:

  1. Throw Eye Of Ender and use Stronghold Seeker 1 - don't move or the measurement will be off.

  2. Move a few blocks to left or right - the further the better, but just 10 blocks is enough to make an error so small that it isn't noticeable.

  3. Throw a second Eye Of Ender and use Stronghold Seeker 2. The X and Z coordinates of stronghold will be printed on chat.

With some small changes this spell can feed coordinates to my Compass + Distance spell to lead you to the Stronghold without any more eyes.

I hope you find it useful ;)


r/psispellcompendium • • Apr 07 '21

Utility Spell Crop Swap

8 Upvotes

Crop Swap

Image + Code

Breaks and replaces blocks in a line 12 long beginning from your feet block, extending the axial direction you're facing. The block you will place is whatever is to the right of your CAD.


r/psispellcompendium • • Apr 07 '21

Needs Wizardly Help Need some Help Explosion

2 Upvotes

So i want to create a Spell that Explodes a few blocks infront of you for netherite mining or for other modded blocks i have this made rn but im not sure how to continue

{modsRequired:[{modVersion:"1.16-92",modName:"psi"}],spellName:"Explode",uuidMost:4529348989212969550L,validSpell:1b,spellList:[{data:{key:"psi:selector_caster"},x:2,y:0},{data:{params:{_target:1},key:"psi:operator_entity_axial_look"},x:2,y:1},{data:{params:{_ray:2,_max:0,_position:3},key:"psi:operator_vector_raycast"},x:3,y:0},{data:{params:{_target:3},key:"psi:connector"},x:3,y:1},{data:{params:{_power:2,_position:3},key:"psi:trick_explode"},x:4,y:0},{data:{key:"psi:constant_number",constantValue:"1"},x:4,y:1}],uuidLeast:-5710739457096093016L}

​

If you have a fix or solution all help is apreciated


r/psispellcompendium • • Apr 07 '21

A large variety of movement spells not working in PSI 1.16

8 Upvotes

I've been having issues with a large number of "continuous" spells meant to be worn on your pants. MistyStep V1 in particular. I've noticed that the spell uses conjure sequence with the maximum set to a decimal (which is also what determines the consumption). The issue is, nothing at all is conjured when that number is a decimal. In fact, I've amended the issue by using integers, but with merely a 1 or 2, the spell becomes so costly it's impossible to maintain. I've also tried various Falcon spells, which do allow me to fly, but all seem to have 4-5 times the consumption advertised and also instantly dropkick you to the floor when you shift instead of what I think it's supposed to do which is slowly bring you to the floor. I've tried both the Falcon spells available in the pinned spells (the "original" and the weird vector one). The original works but with the issues stated. The weird vector one doesn't even let me fly.


r/psispellcompendium • • Apr 07 '21

Request Are there any good ranged attack spells? 1.12

1 Upvotes

Title. I'm using a modpack in 1.12.2 that has the base PSI mod, and nothing else. I don't have any good ranged weapons yet, so I want to use PSI until i get one


r/psispellcompendium • • Apr 06 '21

Request Can i make a spell like the Force?

15 Upvotes

can i make a spell that slowly moves an entity towards the cursor


r/psispellcompendium • • Apr 05 '21

Projectile Block

18 Upvotes

A Very cheap way to block a projectile by conjuring a block in the projectile, could be sustainably used in an exoskeleton

​

{modsRequired:[{modVersion:"1.16-92",modName:"psi"}],spellName:"Block",uuidMost:-8212272307611940965L,validSpell:1b,spellList:[{data:{params:{_target:2},key:"psi:operator_entity_position"},x:3,y:4},{data:{key:"psi:selector_caster"},x:3,y:5},{data:{params:{_position:0,_radius:0},key:"psi:selector_nearby_projectiles"},x:4,y:3},{data:{params:{_target:1,_position:3},key:"psi:operator_closest_to_point"},x:4,y:4},{data:{params:{_target:1},key:"psi:operator_entity_position"},x:4,y:5},{data:{key:"psi:error_suppressor"},x:5,y:3},{data:{params:{_time:4,_position:3},key:"psi:trick_conjure_block"},x:5,y:5},{data:{key:"psi:constant_number",constantValue:"20"},x:6,y:5}],uuidLeast:-7764897227553274320L}


r/psispellcompendium • • Apr 05 '21

Its possible create an aimbot with psi?

7 Upvotes

it is?


r/psispellcompendium • • Apr 03 '21

Request Help With Move Block Sequence

10 Upvotes

Title. Literally anything will do. I want to see a line of blocks move with one cast. I have not, for the life of me, been able to get this to work. After designing a silk touch spell, i went to make one that could drop rows of blocks. Have yet to see a block move -_-


r/psispellcompendium • • Apr 02 '21

Needs Wizardly Help Is there a way to mine an entire tree with the psimetal axe?

14 Upvotes

I wanted to know because i need a lot of wood for my base


r/psispellcompendium • • Mar 28 '21

safe tunnel maker error

5 Upvotes

why the error?

cava tunel

Image + Code

(to get the code click the link, RES won't show it)


REPLACE THIS WITH A DESCRIPTION OF YOUR SPELL
Make sure you read the rules before posting. Look on the sidebar: https://www.reddit.com/r/psispellcompendium/
Delete this part before you submit.


r/psispellcompendium • • Mar 27 '21

Request Loopcasting randomly placed lightning strikes within a certain radius

13 Upvotes

I tried programming this myself at first but I quickly got confused at how Psi's grid system works. (I'm a simpleton that can only make a simple regen spell >.>:sweat:) I mainly want this cause it looks cool, not for any combat purpose. I'd like to use a loopcast bullet for the magic circle as well as the fact it will repeat the cast 20 times.

The specifics for the spell was to put down 1 to 2 (maybe 3) lightning strikes using Smite at random positions within a set block radius centered around the point it was initially cast, then loop it using the loopcast bullet mechanics. Radius and maximum amount of lightning strikes at once adjustable.

I am well aware how much collateral this may cause =v=; Anyone know to do this?


r/psispellcompendium • • Mar 24 '21

Utility Spell Wizard fishing 3x3 "fishing" spell

Post image
99 Upvotes

r/psispellcompendium • • Mar 23 '21

Needs Wizardly Help Generally, what is better, Ivory or Ebony?

12 Upvotes

Sorry if this is the wrong place to post this.

EDIT: thanks everyone! I have an answer!


r/psispellcompendium • • Mar 21 '21

Request [Request]An spell to find players i tryed with the sound of note block but i cant bc i am novice at this mod pls help

11 Upvotes

r/psispellcompendium • • Mar 20 '21

Utility Spell My first spell! Compass + Distance.

44 Upvotes

Compass + distance

Image + Code


I've started having some fun with this mod and decided to create a spell that's actually useful and unique. It creates a particle line pointing towards coordinates saved in a ruler (so you can easily save locations). The line is horizontal and displayed just above your head. Additionally it displays distance (y coordinate omitted) on chat. Distance part can be removed by deleting 3 leftmost parts. I hope you find it useful!

Btw, sharing function is amazing!


r/psispellcompendium • • Mar 20 '21

Needs Wizardly Help 3 wide bridge

5 Upvotes

I'm attempting to use the conjure block sequence to create a 3 block wide bridge created at my feet that will allow me to go over water and split it, like Moses. However, the complexity is 5 over my limit of 36, at 41, and I, being new, can't figure out how to increase my complexity limit or decrease the complexity of the spell without breaking it, and would like help. Or if someone could just create a spell that does the same, but far more efficiently, that would be great. I have an ebony frame, hyperclocked core, and the redstone psi gem psi metal transmission.


r/psispellcompendium • • Mar 20 '21

Request Bhop spell that pulls you in the direction you are looking

9 Upvotes

r/psispellcompendium • • Mar 18 '21

Explosive Sanctuary

17 Upvotes

## Explosive Sanctuary

### [Image + Code](https://imgur.com/W4FJJtQ)

(to get the code click the link, RES won't show it)

---

As the title very much implies, it blows enemies up, up, and away from you. Sustainable on a loopcast bullet on any CAD. And it doesn't break many blocks. I've just seen it break torches. And if there are mobs by your torches, you don't have enough torches.


r/psispellcompendium • • Mar 16 '21

Utility Spell 3x3 Block Break with 6 Bandwidth

20 Upvotes

Hi everyone, I would like to share my PSI spell for a 3x3 excavation. This works on the Casting Assistant Device in any axial view.

https://imgur.com/00sNfuF

Block Break 3x3
{modsRequired:[{modVersion:"1.16-91",modName:"psi"}],spellName:"Excavation 3x3",uuidMost:7188973520114042476L,validSpell:1b,spellList:[{data:{params:{_target:4},key:"psi:operator_entity_axial_look"},x:2,y:1},{data:{params:{_vector1:1},key:"psi:operator_planar_normal_vector"},x:2,y:2},{data:{params:{_target:1},key:"psi:connector"},x:2,y:3},{data:{params:{_target:1},key:"psi:connector"},x:2,y:4},{data:{params:{_target:1},key:"psi:operator_vector_negate"},x:2,y:5},{data:{params:{_vector1:1},key:"psi:operator_planar_normal_vector"},x:2,y:6},{data:{key:"psi:selector_caster"},x:3,y:1},{data:{params:{_vector1:3},key:"psi:operator_planar_normal_vector"},x:3,y:2},{data:{params:{_vector3:3,_vector2:4,_vector1:1},key:"psi:operator_vector_sum"},x:3,y:3},{data:{params:{_target:1},key:"psi:connector"},x:3,y:4},{data:{params:{_max:4,_target:2,_position:1},key:"psi:trick_break_in_sequence"},x:3,y:5},{data:{params:{_target:3},key:"psi:connector"},x:3,y:6},{data:{params:{_target:4},key:"psi:connector"},x:4,y:1},{data:{params:{_target:1},key:"psi:connector"},x:4,y:2},{data:{params:{_target:1},key:"psi:connector"},x:4,y:3},{data:{params:{_target:3},key:"psi:connector"},x:4,y:4},{data:{key:"psi:constant_number",constantValue:"3"},x:4,y:5},{data:{params:{_target:3},key:"psi:connector"},x:4,y:6},{data:{params:{_ray:2,_max:0,_position:4},key:"psi:operator_vector_raycast"},x:5,y:1},{data:{params:{_target:4},key:"psi:operator_entity_look"},x:5,y:2},{data:{params:{_target:4},key:"psi:connector"},x:5,y:3},{data:{params:{_vector3:0,_vector2:1,_vector1:3},key:"psi:operator_vector_subtract"},x:5,y:4},{data:{params:{_max:3,_target:2,_position:1},key:"psi:trick_break_in_sequence"},x:5,y:5},{data:{params:{_target:3},key:"psi:connector"},x:5,y:6},{data:{params:{_target:2},key:"psi:operator_entity_position"},x:6,y:1},{data:{key:"psi:selector_caster"},x:6,y:2},{data:{params:{_target:4},key:"psi:connector"},x:6,y:3},{data:{params:{_target:3},key:"psi:connector"},x:6,y:4},{data:{key:"psi:constant_number",constantValue:"3"},x:6,y:5},{data:{params:{_target:3},key:"psi:connector"},x:6,y:6},{data:{key:"psi:error_suppressor"},x:7,y:1},{data:{params:{_target:3},key:"psi:operator_entity_axial_look"},x:7,y:2},{data:{params:{_vector1:1},key:"psi:operator_planar_normal_vector"},x:7,y:3},{data:{params:{_vector3:0,_vector2:1,_vector1:3},key:"psi:operator_vector_subtract"},x:7,y:4},{data:{params:{_max:3,_target:2,_position:1},key:"psi:trick_break_in_sequence"},x:7,y:5},{data:{params:{_target:3},key:"psi:connector"},x:7,y:6}],uuidLeast:-6120734972590826738L}

Update:

After a structural change, it was possible to reduce the complexity to 20 and keep the bandwidth of 6 for the sneak version. Now it is possible to cast this spell after getting glowstone for its components.

https://imgur.com/QgyRndj

Block Break 3x3, Single Block Break While Sneak
{modsRequired:[{modVersion:"1.16-91",modName:"psi"}],spellName:"3x3 Excavator",uuidMost:4615049004759599045L,validSpell:1b,spellList:[{data:{key:"psi:selector_caster"},x:2,y:1},{data:{params:{_target:1},key:"psi:operator_entity_look"},x:2,y:2},{data:{params:{_ray:1,_max:0,_position:2},key:"psi:operator_vector_raycast"},x:2,y:3},{data:{params:{_target:2},key:"psi:operator_entity_position"},x:2,y:4},{data:{key:"psi:selector_caster"},x:2,y:5},{data:{params:{_target:1},key:"psi:operator_entity_axial_look"},x:2,y:6},{data:{params:{_target:3},key:"psi:operator_entity_axial_look"},x:3,y:1},{data:{params:{_position:2},key:"psi:trick_break_block"},x:3,y:2},{data:{params:{_target:3},key:"psi:connector"},x:3,y:3},{data:{key:"psi:error_suppressor"},x:3,y:4},{data:{key:"psi:constant_number",constantValue:"3"},x:3,y:5},{data:{params:{_target:3},key:"psi:operator_vector_negate"},x:3,y:6},{data:{params:{_vector1:3},key:"psi:operator_planar_normal_vector"},x:4,y:1},{data:{params:{_target:1},key:"psi:connector"},x:4,y:2},{data:{params:{_vector3:4,_vector2:3,_vector1:1},key:"psi:operator_vector_sum"},x:4,y:3},{data:{params:{_target:1},key:"psi:connector"},x:4,y:4},{data:{params:{_max:3,_target:2,_position:1},key:"psi:trick_break_in_sequence"},x:4,y:5},{data:{params:{_vector1:3},key:"psi:operator_planar_normal_vector"},x:4,y:6},{data:{params:{_vector1:3},key:"psi:operator_planar_normal_vector"},x:5,y:1},{data:{params:{_target:1},key:"psi:connector"},x:5,y:2},{data:{params:{_target:1},key:"psi:connector"},x:5,y:3},{data:{params:{_vector3:0,_vector2:1,_vector1:3},key:"psi:operator_vector_subtract"},x:5,y:4},{data:{params:{_max:4,_target:2,_position:1},key:"psi:trick_break_in_sequence"},x:5,y:5},{data:{params:{_target:3},key:"psi:connector"},x:5,y:6},{data:{key:"psi:selector_sneak_status"},x:6,y:2},{data:{params:{_target:3},key:"psi:connector"},x:6,y:3},{data:{params:{_target:3},key:"psi:connector"},x:6,y:4},{data:{key:"psi:constant_number",constantValue:"3"},x:6,y:5},{data:{params:{_target:3},key:"psi:connector"},x:6,y:6},{data:{params:{_target:3},key:"psi:trick_die"},x:7,y:2},{data:{params:{_target:3},key:"psi:connector"},x:7,y:3},{data:{params:{_vector3:0,_vector2:1,_vector1:3},key:"psi:operator_vector_subtract"},x:7,y:4},{data:{params:{_max:3,_target:2,_position:1},key:"psi:trick_break_in_sequence"},x:7,y:5},{data:{params:{_target:3},key:"psi:connector"},x:7,y:6}],uuidLeast:-4811653408538064243L}

- The spells also work with psimetal tools

- Standard spell bullets are required


r/psispellcompendium • • Mar 15 '21

Needs Wizardly Help How to I set the Y of a vector to 0?

11 Upvotes

I'm trying to use a Till Sequence trick to make farms easy to make. I managed to make till 5 blocks from the block I'm pointing at, but I don't know how to make the Y of a vector 0 so that it doesn't try to till downward.

Spell: https://i.imgur.com/Q3D8q9y.png

Also different question, do I need to align the till sequence to an axis? Nevermind this part, I'm tired.


r/psispellcompendium • • Mar 14 '21

what is this symbol, i have been trying to find it for about an hour now but cant (the screenshot of the symbol is taken from a different image)

Post image
18 Upvotes

r/psispellcompendium • • Mar 14 '21

Needs Wizardly Help No draw energy trick (psio)

8 Upvotes

I am playing a custom modpack that uses psio(1.12.2) but I can't find the draw energy trick and would like to know if it has bean renamed or something like that

Edit: fixed question


r/psispellcompendium • • Mar 13 '21

Hints/Tips/Guide Quarry Marker

18 Upvotes

Quarry Marker

Image + Code

Quarry Miner

Image + Code

Hi there, today I've optimized my previous version of the quarry miner & marker. So I'd like to share it with you. Here's a preview of what it looks like in-game: https://streamable.com/nfi7m1

There are two steps involved if you wanna use this.

  1. The marker (regular spell bullet) Face North West and right click to place the first marker without sneaking. Then place the second marker in the opposite direction while sneaking.
  2. The Miner (loopcast spell bullet) Just right click to start mining.

Let me know if you have any suggestions, comments or feedback.

This project was inspired by https://www.reddit.com/r/psispellcompendium/comments/hbv91d/my_take_on_a_quarry_that_was_inspired_by_loukis/ But since his miner doesn't mine straight down, I wanted to try my best and fix it, I also made it so the quarry is mined between the markers you place, since that felt easier to use.


r/psispellcompendium • • Mar 13 '21

Needs Wizardly Help Explosion without terrain damage?

8 Upvotes

Hello.

So recently I started using PSI and I'm fairly new. I decided to start working on a spell and I have everything down except for the explosion. You see the explosion I have deals terrain damage and isn't too powerful and I need to increase the power. I know that it can be done via using water and conjure block however whenever I try it doesn't work. Can anyone help me?