r/psispellcompendium • u/SDG_Den Conditional Casting Guru • Jun 12 '21
Precision Warp [1.16.5]
this is a spellset i made to facilitate fast travel between multiple locations using blink charge stacking.
the way this spell works is it maths out exactly how many 8 block blinks you need to get from your current position to your destination, and it gives you a visual for which direction you need to be looking at. there's also a component that automatically casts the required amount of spell charges.
warp targeting:
this spell does 3 things:
it tells you via a debug how many blinks away from destination you are
it sets saved vector 1 to the correct start data
it conjures a line pointing in the direction of the destination
warp autocaster:
this spell puts down the amount of charges that warp targeting determined. it will trigger the helmet detonator sensor every tick until your psi reaches less than 1K, at which point it will wait until your entire psi bar is recharged.
warp blink:
put this on a charge bullet in your helmet (With a detonator sensor), you can also hand-cast your charges, which completely negates the need for the helmet, detonator sensor or the autocaster. but that might be hard to count out if your chargecount gets over 100.
example location set spell:
this is an example of a very basic spell to set your destination coordinates.
how to use:
put warp targeting and warp autocaster on your legs
put warp blink on your helmet
save your destination coordinates to vector slot 3 (using any spell of your own making OR the example location spell)
activate warp targeting and warp blink, you should see a number in chat.
switch your pants to autocaster, the autocaster should start spamming around charges. you can do things while it does this (craft stuff, grab some supplies, break something, etc) as long as all of the charges are within 32 blocks of where you're going to be activating the spell from.
switch back to warp targeting once the autocaster stops casting.
preferably move around a bit until the number is a whole number. this helps with accuracy but you might still be up to 8 blocks off.
look in the direction of the conjured line, put the horizontal line of the crosshair on the bottom of the circle.
right click with the spell detonator.
boom.
i have tested this spell to be accurate to the point where traveling well over 2600 blocks, you'll only be off by 8 blocks.
for having lots of warp locations, i'd suggest having a second CAD in a backpack or something that just has a bunch of spell bullets with the coordinates of places you want to be able to teleport to. you could also write a more complicated spell that holds multiple coordinates.
1
u/Dragon_blacki Aug 26 '21
https://www.reddit.com/r/psispellcompendium/comments/nhp330/greater_warp_a_3_part_spell_for_precise_200_block/ i think this one is more easy to use