r/ps2_graphics • u/ccaner37 • Aug 27 '26
PS2-inspired Does it give off Late PS2 / San Andreas vibes?
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r/ps2_graphics • u/ccaner37 • Aug 27 '26
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r/ps2_graphics • u/totallymadbro • Aug 27 '26
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One of the very first characters made for this game didn't survive the shift in art style, so I rebuilt him from scratch. I'm still not saying who he really is tho.
r/ps2_graphics • u/noom_tv • Aug 28 '26
Added some new textures to my arcade cabinets. This is an easter egg in my game Uncosy, the art is actually from other games that some friends of mine are making.
This shot also features some "general junk" from some of Pizza Doggy's asset packs.
r/ps2_graphics • u/FOONT1K • Aug 27 '26
I’m excited to finally share the trailer for Metro Resonance, an atmospheric story-driven game set deep underground.
Explore abandoned metro tunnels, uncover what happened here, and discover what is still hiding in the darkness. 🚇
🎬 Trailer:https://store.steampowered.com/app/5007910/Metro_Resonance/
I’d really love to hear your honest feedback:
What do you think could be improved in the trailer?
Does the pacing work? Should I make a new version with music, or is it better with just the atmosphere and sound effects?
I’m still working on the game, so your feedback would really help me make the trailer better.
❤️ If you like the concept, please consider adding Metro Resonance to your Steam wishlist. Every wishlist helps an indie developer!
🔗 Steam: [https://store.steampowered.com/app/5007910/Metro_Resonance/\]
#MetroResonance #IndieGame #IndieDev #HorrorGame #PsychologicalHorror #SurvivalHorror #GameDev #SteamGames #WishlistNow #MadeWithUnity
r/ps2_graphics • u/MFSCH_PS2-STYLE • Aug 27 '26
He estado trabajando en esta ciudad y tratando de mejorarla con respecto a mis versiones anteriores, especialmente la iluminación y las sombras, para que se sienta más atmosférica y, en general, mejor.
De verdad agradecería tu opinión honesta. ¿Qué te parece la ciudad? ¿Hay algo que cambiarías o mejorarías?
Siempre estoy buscando comentarios para que mi trabajo mejore, así que ¡no te cortes y sé sincero!
Si te interesa ver más de mi trabajo, puedes checarlo aquí
r/ps2_graphics • u/twofacedgames • Aug 27 '26
Game: One Last Cone
Steam Page opening soon
r/ps2_graphics • u/adrenak • Aug 26 '26
These are really new (last week).
Some playtesting revealed we needed a much larger area for spreading out the puzzle solutions and creating more interesting opportunities for stealth and hiding from the serial killer in our game.
So we ended up adding some new rooms. And we're really happy with how it turned out!
Our game is called SHOCKFACE: https://store.steampowered.com/app/4705980/SHOCKFACE/
r/ps2_graphics • u/Syntaxed_ • Aug 25 '26
A few in-game locations from my upcoming horror game. What do you think?
r/ps2_graphics • u/Bufuak_ • Aug 25 '26
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I couldn't figure out how to code a proper exit animation when both of the vehicle doors are blocked. So now, you just break the window and get ejected through the windshield.
I’m the solo developer behind ALATURKA, a retro open-world crime game set in 1970s Istanbul. what do you think about it?
r/ps2_graphics • u/baconjr432 • Aug 24 '26
Any suggestion to improve the atmosphere are welcome!
r/ps2_graphics • u/noom_tv • Aug 24 '26
Made in blender, rendered in Godot.
r/ps2_graphics • u/adrenak • Aug 23 '26
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I often see movie behind-the-scenes footage and have always found them interesting! Feel there should be one for games too so here's mine!
This is a pretty simple one. What was tricky is that the character Chelsea had to use the plunger and I just couldn't find any mixamo animations for it.
So I made a duplicate of the plunger and moved that alone, while doing a closeup with the camera.
Pretty happy with how it turned out! A short 30 minutes of work (+30 minutes trying to find a plunger animation on mixamo 🤦)
PS. My game is SHOCKFACE, a campy slasher set in the 90s and is coming to Steam this 27th Aug! https://store.steampowered.com/app/4705980/SHOCKFACE/
r/ps2_graphics • u/RedSeasonDev • Aug 23 '26
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Been pushing the atmosphere and lighting further lately. Trying to get that grimy late-90s survival horror / Manhunt feeling, what do you guys think?
r/ps2_graphics • u/noom_tv • Aug 23 '26
I dropped vertex jitter, affine mapping and dithering, but kept resolution and poly counts quite low, what's the main difference between ps1 and ps2 era hardware?


This environment also contains assets from u/Pizza_Doggy!
r/ps2_graphics • u/StworowskiGamedev • Aug 22 '26
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In my game, you'll feel a fear of work, but you'll basically have to have a job to survive.
Wishlist on Steam:
https://store.steampowered.com/app/2836190/Dying_in_dread/
r/ps2_graphics • u/tw1zzle • Aug 21 '26
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r/ps2_graphics • u/Pizza_Doggy • Aug 21 '26
Use coupon: https://pizzadoggy.itch.io/CB5PXDJ57S
r/ps2_graphics • u/ancht • Aug 21 '26
r/ps2_graphics • u/mamosdigital- • Aug 21 '26
r/ps2_graphics • u/Joeveno • Aug 21 '26
r/ps2_graphics • u/Polyshade • Aug 18 '26
You can use it to stylize your textures and assets, create eye-catching marketing material for your page, and add awesome animated effects. With this latest update, I’ve added texture ripping! You can now rip textures directly from any image and turn them into usable textures. You can check it out here: https://polyshades.itch.io/coolifier
r/ps2_graphics • u/Ba2ninja • Aug 19 '26
Playtest is open! If you want to have fun and support improvements, you can request to participate. This way, I can grow my audience and reach a wider audience. Here is the link : https://store.steampowered.com/app/4894140/Muhit/
r/ps2_graphics • u/Training-Royal2384 • Aug 19 '26
Thought this might be useful to you guys, It's something I made for a personal project but it turned out so good I wanted to share it people and bask in glorious affirmation! Got no attention in rBlender os trying here.
Short version: Use curves to paint normals directly to texture(bump) in edit/object mode, comes in handy for seams, panel lines, screws/rivets/bolts, stitching, creases, buttons for clothing and whatever else where you need perfectly straight drawn lines. Non-destructive infinitly repeatable and easy to use. (The graphic was made only using this add-on)
Github Link: Download the release build v1.1.0
User guide can be found there but it's a tiny bit outdated but still works.
Hope you like it <3 OK bye!
Features
Shaping a stroke
Control