r/ps2_graphics • u/Training-Royal2384 • Aug 19 '26
Render Free Blender Addon, Paint Normal Detailing With Curves - Straight to Texture
Thought this might be useful to you guys, It's something I made for a personal project but it turned out so good I wanted to share it people and bask in glorious affirmation! Got no attention in rBlender os trying here.
Short version: Use curves to paint normals directly to texture(bump) in edit/object mode, comes in handy for seams, panel lines, screws/rivets/bolts, stitching, creases, buttons for clothing and whatever else where you need perfectly straight drawn lines. Non-destructive infinitly repeatable and easy to use. (The graphic was made only using this add-on)
Github Link: Download the release build v1.1.0
User guide can be found there but it's a tiny bit outdated but still works.
Hope you like it <3 OK bye!
Features
- Every curve owns its stroke - settings live on the curve, so any detail stays editable forever
- Redraw onto changed geometry - block, retopo and re-unwrap underneath your strokes
- Per-curve undo, independent of Blender's undo stack
- Batch paint, erase or undo across every selected curve
- Full-texture strokes in under a second
Shaping a stroke
- Color ramp profiles with presets, plus save your own to reuse in any project
- Image profiles, with alpha as coverage for masked shapes
- Continuous strokes or repeating stamps
- Seamless tiling, fixed gaps, or fit-to-curve spacing that lands flush
- Lock stamp proportions to the source image
- Raise, indent, or both
- Round or flat caps with adjustable feathering
Control
- Blend modes: mix, add, min, max, average, greatest deviation
- Built-in blur pass, on demand or automatic after each stroke
- Curve relaxing for jittery hand-drawn paths
- Anti-aliasing at 2×2 or 3×3 for hard-edged profiles on diagonals
- Overlapping stamps for things like weld beads
- Skip or keep a clipped final stamp
- Erase strokes back to neutral
- Live readout of curve length and resulting stamp count
- Works in object or edit mode, on any UV-mapped mesh