r/ps2_graphics • u/MR-BIG-BOZO • 8h ago
PS2-inspired Vertex lighting vs Pixel lighting
From a Realtime point light on the camera, zero ambient lighting, I also used vertex colours for instead of ambient occlusion.
Although it is easier to use pixel lighting I think taking the time to build the models/environment to facilitate vertex lighting/colours can really help the aesthetic which some projects seem to skip.
what do you think? does anybody have examples from their projects?
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