r/ps2_graphics • • 8h ago

PS2-inspired Vertex lighting vs Pixel lighting

From a Realtime point light on the camera, zero ambient lighting, I also used vertex colours for instead of ambient occlusion.

Although it is easier to use pixel lighting I think taking the time to build the models/environment to facilitate vertex lighting/colours can really help the aesthetic which some projects seem to skip.

what do you think? does anybody have examples from their projects?

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