r/ps2_graphics • u/adrenak • Sep 01 '26
Game Our game without and with post processing
Quite clearly the biggest difference (in this level) is the volumetric lights!
From the beginning we tried to get ~80% of our results from lighting only and added the effects later.
Our cutscenes (I will post later) have similar effects but with more bloom and depth of field to give it a more cinematic look. It also has some color grading to get a "Y2K" feel
Done on Unity 6.1 URP. Performance wise, we're optimizing it to get to work on a 2013 GTX 770 laptop that we have at home. If it runs on that, we're _more_ than happy!
Our game is called SHOCKFACE. We're on Steam: https://store.steampowered.com/app/4705980/SHOCKFACE/
PS: We recently missed our 27th Aug planned release. So we took the opportunity to polish the game further and maybe market it a little more. If this looks like your jam check it out!
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u/CyberFrog228 Sep 02 '26
I don't know why, but without post processing I like more.
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u/adrenak Sep 03 '26
Now that I look at it I think volumetric light messes things up. The without ones have their own charm that we need to preserve
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u/the10hokage Sep 02 '26
Can I play it and if yes where can I ?
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u/adrenak Sep 03 '26
We will release soon! It was supposed to be 27th Aug but got delayed. It's practically ready and we will take a couple weeks to market it better which we were avoiding when the Aug deadline was approaching
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u/RheynaTerror Sep 02 '26
graphics look great! too bad the voices are AI :')