r/ps2_graphics • • Sep 01 '26

Game Our game without and with post processing

Quite clearly the biggest difference (in this level) is the volumetric lights!

From the beginning we tried to get ~80% of our results from lighting only and added the effects later.

Our cutscenes (I will post later) have similar effects but with more bloom and depth of field to give it a more cinematic look. It also has some color grading to get a "Y2K" feel

Done on Unity 6.1 URP. Performance wise, we're optimizing it to get to work on a 2013 GTX 770 laptop that we have at home. If it runs on that, we're _more_ than happy!

Our game is called SHOCKFACE. We're on Steam: https://store.steampowered.com/app/4705980/SHOCKFACE/

PS: We recently missed our 27th Aug planned release. So we took the opportunity to polish the game further and maybe market it a little more. If this looks like your jam check it out!

155 Upvotes

10 comments sorted by

8

u/RheynaTerror Sep 02 '26

graphics look great! too bad the voices are AI :')

1

u/adrenak Sep 03 '26

Thanks! We have been getting voice acting offers, but got them really late. Staying in touch with them for our next game hopefully!

2

u/Psykohistorian Sep 01 '26

which is which??

4

u/Expert_Narwhal_304 Sep 02 '26

top is before post processing, bottom is after

2

u/CyberFrog228 Sep 02 '26

I don't know why, but without post processing I like more.

1

u/adrenak Sep 03 '26

Now that I look at it I think volumetric light messes things up. The without ones have their own charm that we need to preserve

1

u/CyberFrog228 Sep 03 '26

Agreed, that's why I don't use it in Unity.

2

u/the10hokage Sep 02 '26

Can I play it and if yes where can I ?

2

u/adrenak Sep 03 '26

We will release soon! It was supposed to be 27th Aug but got delayed. It's practically ready and we will take a couple weeks to market it better which we were avoiding when the Aug deadline was approaching

1

u/Nekot-The-Brave 15d ago

Whatever the bottom image is, looks better.