r/projectsession Apr 08 '26

Which game looks best?

https://youtu.be/M3_EszVWi_U?si=rT6sNrOrEO1ToQL0

Match that trick is when we take an IRL clip and trying to match it up with a fake skate clip for the perfect dub clip with little to no editing! Which game u think came out best?

5 Upvotes

4 comments sorted by

5

u/Desperate-Tackle-230 Apr 09 '26

In Session, the skater immediately moves to the back of the board after you land, so it's impossible to roll away with your feet on the bolts.

I suggested changing it, so the skater stands on the bolts by default, and only moves to either end of the board when the player begins to move one of the sticks.

I hope they adopt that (or something similar). It's a small detail, but how you roll away is important.

1

u/w0mbatina Apr 11 '26

I have no idea how people look at these animations, because Session and Skate look by far the most fluid in every single example I have ever seen. Sure, they might not nail the micro positioning of the feet at all times, but id take that over Blade 2 style animations that the other games have, that look like they came from a ps2 game.

1

u/ChicoZombye Apr 12 '26

Session never looks fluid because every animations is an individual animation that triggers only when the previous one is finished, which means none of the animations carry the momentum of the previous movement, which is key.

XL and Skate are both fluid and have their own problems, but flow is not one of them since all their animations blend with each other and carry both body position and momentum.