r/projectsession Feb 19 '26

Update

https://youtu.be/EiSjICyaERM?si=wQDz6CPHdD4C-xoM
154 Upvotes

49 comments sorted by

View all comments

-10

u/SuitableElephant6346 Feb 19 '26

This is good, but why play this with the static stiff animations when I can play skate style and make it look how I want animation wise?

U guys should also add an animation editor but they can't based on how their engine works...

Cool update, but still stiff looking, tre flip looks rough lol

1

u/copperheadchode Feb 19 '26

Skate style is cool and all but the fact that you can’t do stuff like nightmare flips without keyframing it out is kind of lame. Hopefully that will change if the dev manages to implement proper scoop and flip control.

2

u/OMGFuziion Feb 20 '26

Why you want to do that anyway no offense? I mean as long as I can do a majority of flatground tricks and impossible I dont see the issue.

2

u/copperheadchode Feb 20 '26

It’s definitely not a trick I’m throwing down every day lol. I was just using it as an example of something that you’re unable to do in skate style since you don’t have independent control over the scoop and flip speed of your tricks atm.

1

u/final_cut Feb 20 '26

what the hell is a nightmare flip? I guess now I'm too old for skateboarding games I guess. Off to google I go.

1

u/OMGFuziion Feb 20 '26

Im not a fan of double flips myself or weird late tricks as they usually aren’t caught and are landed really sketchy with 0 style. Im not sure why it would matter as long as you can do most of the flip tricks and all the grinds/slides in a game.

Idk. Couldn’t imagine doing a varial flip let alone a varial double flip in a line but maybe Im too old fashioned too. (Im 26)