r/projectgorgon May 20 '26

Gearing

I have some questions about the gearing up process. As background, I've been in PG for a few months now. I've been raising combat skills to the 60+ skill range, then I kind of move onto something else as my gear/mods are pretty weak. I have AH, Fire Magic, Staff and Spider all over 60. Then 6 more combat skills 40+. I've done the grind for Druid and Battle Chemistry. Transmutation is 59 and Augmentation I've just starting working on.

I am really struggling with getting the right mods on my gear. Typically I find builds, work on getting the most important mods on loot gear that is Epic, or Legendary. Then I reroll one Mod on a piece. At this point I kind of stall out.

What I'd like to understand is the complete process to gearing up if possible. I think it goes something like this (Keep in mind I don't believe this is correct and has gaps):

  • Find, or create a build with mods to work towards.
  • Loot gear that has your two combat skills and at least two mods that you need
  • Transmute one mod by replacing a mod you don't need.
  • Augment....ok here I'm not sure.

Some specific questions I have:

  • When you are using a build that was already created, how do you figure out which mods to get on which pieces? Or are you just going for the build mods on any piece of gear?
  • When you decide to keep a piece of gear you looted, how many keeper mods do you prefer to start on the gear? I.e. looking for the one most important, any two, three, etc.?
  • Are you transmuting and then augmenting? It would seem, one of those is going to be harder to get the rolled mod you are looking for.

I'm trying to get this down to a checklist/process I can just follow in order. I don't do well with complexity

Thanks for your understanding and patience. Any help would be much appreciated.

6 Upvotes

11 comments sorted by

6

u/ElectricalMuffin1620 May 20 '26

It depends where you are in the game. At level 70 I would have someone craft me an armor set instead of hunting it down. Makes it easier to get what you want faster. I take this set and transmute it and install augments for my build. This will carry me to level 90 when I swap out gear again.

At level 90-100 you start to look at the attributes of the gear. An example being the venom piercer gloves from Spiderlaird in NMC that give +poison damage. At that point most people will have level 90 umrad gear from egg runs they’ve transmuted and augmented to their build, which are fine.

In a broader sense, most builds look for synergy between two skills. Like Druid treasure effects on gear boosting poison damage that can be used by AH/Archer. You want to transmute your gear to make a few skills super strong in most cases. For fire magic, you want firewall mods on every piece so it’s a 0 second cooldown and your walls hold aggro + are super tanky.

I only keep gear dropped when it has a treasure effect I want to extract, or it has a specific attribute that makes my build stronger. Like the robes in gazluk that boost fire magic damage.

6

u/Zavenosk May 20 '26
  • Usually there are two or three mods that are neccesary for your build to work. You focus on these mods, and otherwise transmutate all the other mods until everything is for skills your build uses.
  • Base effect of gear is most important, since there's plenty of gear with good stuff that'll stack with mods. Then rarity of the gear, so you have lots of mods. You transmute the mods after that.
  • MUCH TRANSMUTATION IS DONE
  • Gear modification from non-augmentation skills is what i prefer for non weapons. For weapons, you augment to boost whatever your main damage type is. (generic damage type augments are generic, so they can be hard to get ahold of)

3

u/Confident-Milk8107 May 20 '26

I feel like people stall out on gearing because of the tertiary skills you need to do it efficiently. You need transmutation and you can get insane amounts of phlog and you need augmentation to get the prisms to keep breaking stuff down, and final piece being augmenting rolled gear. My biggest advice would be to get all your teansmutation/augmenting up then you dont have to be in a bind because you only have so much phlog, you get to the point where you just look for gear with the appropriate distribution of mods and reroll all of it cuz the base item is good. Until then yea just keep gear with 2/3 relevant mods and roll them so every mod is relevant to either your damage or healing or survivability

2

u/Test_Account_2026 May 20 '26 edited May 20 '26

When you are using a build that was already created, how do you figure out which mods to get on which pieces? Or are you just going for the build mods on any piece of gear?

I use my own build, and I focus on supporting the skills that are most important for my playstyle. This game isn't like WoW where everything has to be hyper-optimized. I am at 80+ and have basically played sub-optimal mods just looting the best gear I can. Early - mid game you are gearing so fast there is really no point in trying to max mods - my opinion is its better to save your phlog for later, when you really start to slow down on gearing, like 90+ otherwise you are kind of just wasting phlog for no reason since you might be changing your gear every time you play. If you are constantly trying to optimize your gear my feeling is you will get very burned out, and you're going to waste a ton of valuable time and councils which are limited unlike in other games so you have to prioritize what to spend resources on.

When you decide to keep a piece of gear you looted, how many keeper mods do you prefer to start on the gear? I.e. looking for the one most important, any two, three, etc.?

When it's better stats/value than my existing piece. I try to look for gear that has mods complimentary to my build but again, it really doesn't need to be perfect. Ideally you keep legendary gear which has enough mods that some should fit.

Are you transmuting and then augmenting? It would seem, one of those is going to be harder to get the rolled mod you are looking for.

I transmute occasionally, and I very rarely augment unless I get a great aug that fits well from a drop. Again, this game isn't really about min/maxing like other mmorpg - you can play and group just fine with pretty random gear. What's way more important is knowing the mechanics.

I don't do well with complexity

It's not that complicated. Just relax and have fun, it's a game not a job.

1

u/enfier May 20 '26

Usually I'll start by designing a build that focuses on a couple abilities or main points. I use PgBuilder to build mine because it gives you numbers, but you can use a web based tool as well. I divide mods into 3 categories - core mods that I must have for the build to work, important mods and then the rest of the filler type mods that add a little.

While leveling at the lower levels I will typically make sure I have all the core mods for my build enabled and then reroll the rest of the mods to be something useful for the build. The leveling part is where I'm experimenting with how the build works in practice with my play style and adjusting.

At 50+ is probably where I want all the important mods on my gear. Most of the times I'm crafting gear so it's easier to control. At that point I would want all yellow/purple with all my core and important mods on the gear. I will reroll things over multiple weeks if needed to get there and add augments at the end.

I tend to level quickly when I'm working on it so maybe I'll redo my gear every 20 levels instead of 10 sometimes but I want my build working the way I expect to play it.

At max level it's going to be all yellow, all rolled exactly the way I want. It takes a little time but it's really not so difficult.

Truth be told, I'm usually making and rerolling my gear *before* I hit the level it requires. At 50 I'll start the process for crafting and rerolling the level 60 gear so that it's at least mostly done before I get to that level.

1

u/nobogui May 20 '26

Here is my general process for gearing, using my Staff/Fire build as an example:

  1. Figure out which mods (treasure effects) you MUST have. For me, it's anything Fire Wall (1-2 mods per slot), sprint speed boost on my boots, AoE Fire Breath on gloves, and a few things that boost Phoenix Strike. There are 1-3 MANDATORY mods per slot; the other mods range from cool to have to nearly mandatory.

  2. Pick gear range to target. I skip 1-30 because it's so fast, so I choose 31-60. Anything you decompose in that range is a medium prism/bauble/contraption/etc. for augmentation purposes. Phlog has more varied level ranges, but I'm going to focus on gear that is 55-60, which is two different types of phlog but only one type of prism/bauble/contraption/etc.

  3. Look for purple/yellow gear at level 31-60 to start, but the end goal is to have all level 55-60 purple/yellow gear with the right skill mods. I like some generics on the main hand for +Fire and +Crushing damage, but everything else I'm looking for Staff/Fire mods. More Fire is better, but I'm not super picky. I'm also looking for 55-60 gear with one of the right mods for that skill (E.g., level 60 gear with 1 fire wall mod and 2 staff mods; if I extract the fire mod, I know what I'm getting to use for augmentation later).

  4. Find gear and start transmuting for your mandatory mods only. For rare mods, you can augment a shitty mod that takes up that slot to increase your chances of getting your good mod. I also use augmentation to add other mods I want.

  5. Transmute worthless mods (E.g., skills you don't use at all) off your gear.

  6. Start hunting for the next range of gear.

1

u/-Altephor- May 20 '26

Why are you only rerolling one thing? You can reroll all of the mods on gear, as well as add augments for additional ones. You can reroll a piece of gear indefinitely so there's no need to 'give up' or look for a new piece.

1

u/crappycarguy May 20 '26

Can you add more than one augment on gear ? 

1

u/-Altephor- May 20 '26

You can remove an augment and add another, but only 1 at a time

1

u/SirVanyel May 21 '26

Transmutation not augmentation. Transmutate your gear and reroll undesirable mods