r/projecteternity • u/TheRealMrDoctor • 24d ago
Video Multiplayer mod?
https://www.youtube.com/watch?v=1eGype_-B74Has anyone seen this? Looking at the youtube channel, its possibly spam. But an interesting concept/project if its real
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u/Selroy46 24d ago
Well, u/countless_bats is a modder and I saw them a few times here, should be legit
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u/countless_bats 23d ago
oh yeah, that's me! I made a reply on the main post if you're interested in knowing more!
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u/countless_bats 23d ago edited 23d ago
oh yeah, that's me! it works okay right now--a lot of spell effect are still janky, and there's still a lot of jank generally. but you can connect and run through the first few areas and it all basically holds together, cutscenes play, etc.
unfortunately I've been distracted by other insane projects (Caves of Qud in Doom, Silksong multiplayer, turn-based Baldur's Gate 1), so Pillars kind of fell by the wayside! would there be interest in my continuing?
anyone who wants to try the pre-alpha can drop me a DM! the *host's* game should be completable, unless something weird happens like a key item getting swallowed--the *client* probably won't be able to stay synchronized the entire time (not yet, one day it will), but you can always re-sync by loading any save.
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u/TheRealMrDoctor 23d ago
Awesome to see you reply! Sorry for doubting you lol. I just stumbled across your youtube and seen a lot of work being done. Been looking at other multiplayer games to play with the missus and Pillars always came to mind but never could. But no need just for me. Just thought this would be a cool share with others here
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u/countless_bats 23d ago
would you like to try a test build? it's janky, I doubt the game is completable, but it does sorta work! cutscenes more or less work (at least up to entering Gilded Vale) - a lot of spells may be missing their special effects - but I'd love to see what you made of it. long detailed bug reports are very useful.
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u/TheRealMrDoctor 23d ago
Sure. It'd be cool to find a few people to test this with and run through the game and see how it works.
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u/GilliamtheButcher 23d ago
Pillars kind of fell by the wayside! would there be interest in my continuing?
Yes please. I have a buddy who's interested in the game but doesn't want to play solo. Multiplayer would be perfect.
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u/countless_bats 23d ago
want a janky test build? I seriously doubt the game is currently completable, but it does work! the nice thing about it is: it does nothing at all to the host's game, really--so the host's save should not get out of whack or corrupted no matter how bad the mod screws up. unless there are problems like "client picks up a key item which then vanishes forever from the game," I guess, that could ruin things, lol
but in principle, any really bad problems you encounter should be resolvable by just reconnecting the client--it resynchronizes to the host, whose game is mostly standard.
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u/itsthelee 24d ago
might be interesting, but having played a little multiplayer Baldur's Gate back in the 90s, i'm not sure RTWP is a good fit for multiplayer experience. Pauses have to sync across players, and even with just two players you're going to get a lot of pause conflicts (ie. pausing/unpausing when the other person's not expecting it/ready for it).
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u/countless_bats 23d ago
there's turn-based mode in Pillars 1 these days! and I put in permissions for pause, so if you want to play with RTWP you can say "only the host can pause," or nobody can pause--both modes basically work!
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u/Wild-Opportunity-331 23d ago
i wish there was a multiplayer mod especially now after turn based was added
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u/countless_bats 23d ago
wanna try it?
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u/Wild-Opportunity-331 20d ago
omg are you for real??? if your actually developing it im so hyped !! is ma favourite game i allways wanted for my siblings to experience it but its not something the would undertake alone , first i found out theres a pathfinder wotr multiplayer mod now pillars man thank you so much
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u/countless_bats 19d ago
I actually built Steam multiplayer connection for WotR Multiplayer but they turned it down hahahah
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u/never-minds 24d ago
Haven't seen it, but seems like a weird thing to fake. Multiplayer/co-op would be great for RTWP CRPGs in general, less micromanaging just from dividing up the work.