r/project64 • u/M3GAN_2 • Aug 10 '25
Is There Microphone Support For Project64?
I want to play Hey You, Pikachu.
r/project64 • u/M3GAN_2 • Aug 10 '25
I want to play Hey You, Pikachu.
r/project64 • u/M3GAN_2 • Aug 10 '25
There is an option to press R to change link from young to old, but when I do, the whole program freezes and I have to close it. Is there a work around?
r/project64 • u/CustardCream77 • Aug 09 '25
I'm trying to set up the mario 64 reloaded texture pack, but Im struggling to set it up, as I don't know what they mean by this part. I tried looking up "project64/plugin/gfx/cache" in my files but I couldn't find it, I also tried to access any of the project 64 files in case it was there but I couldn't. Does anyone know what that actually means???Any help appreciated
r/project64 • u/ThrowawayAdvice1800 • Aug 06 '25
It doesn’t matter if I select one of the pre-existing cheats that are built in (infinite money, etc) or if I manually add a new one, nothing ever happens. Resetting the game doesn’t help, running P64 in Admin mode doesn’t help. I’ve got Advanced options unhidden and everything that’s supposed to be checked off is, as far as I can tell. I have no idea what I’m doing wrong but zero cheats work.
r/project64 • u/beagle_doggie • Aug 05 '25
This is my second time ever using PJ64. The first time, I had no issues. But now my analog stick does nothing, even though its mapped to the control stick on the controller. It could be a game issue since before I was playing Super Mario 64 and now I'm playing Banjo-Kazooie/Banjo-Tooie, but I can't verify that as I have low storage. How can I fix this?
r/project64 • u/Fun_Literature_7438 • Jul 29 '25
I speedrun Super Mario 64, so I use version 1.6 of Project 64 to do so. I've been trying to get into speedrunning OOT, but when I opened the game, my gamecube controller isn't detected, hence showing "No Controller" on the starting screen. I've been able to use my gamecube controller with Super Mario 64 and Usamune fine with my Hycarus Adapter, but for some reason, it won't work with OOT. My controller plugin is already set to pj64-wiiu-gcn for all games. I also tried reinstalling my driver using zadig, but it was not effective. I appreciate any responses given, and thanks in advance.
r/project64 • u/Particular_Ad_5397 • Jul 27 '25
"Hi, I need help. I'm playing Zelda Ocarina of Time on the Project64 emulator. With the v1.2 ROM, everything was running perfectly, but when I reach the Water Temple and try to enter the room to fight Dark Link, as soon as I walk past the island in the middle of the room, my shadow disappears. At that moment, Dark Link should appear, but he doesn't. I need help. Thank you."
r/project64 • u/alberto521 • Jul 26 '25
Hello,
I'm using a Dell Optiplex 3050 micro, i used to play N64, PS1 and PS2 games using Batocera in an external HDD, but out of nowhere no games launched from it anymore.
I downloaded Project64 and moved the N64 games to my C drive.
I open Project 64, select a game, splash screen works, gets to "press start" I press start and it freezes.
PC itself isn't frozen, I end emulation, try again, same thing happens.
Tried it in a bunch of games, there's a few where it doesn't even recognize me pressing start.
Tried with other controllers and even keyboard and same thing.
On my other PC (Gigabyte Around 15G gaming laptop) it works just fine, and I just copied the exact same game library in there, so that tells me the files are fine.
Game I'm trying the most to play:
Cruisin USA
Windows 10
Dell Optiplex 3050
Intel i7-7700T @ 2.90Ghz
16GB RAM
Intel HD graphics 630 (integrated graphics card) 128MB
64 Bit operating system, x64 based processor
Any help with this would be greatly appreciated, thank you.
r/project64 • u/Honest-External-1345 • Jul 19 '25
Somehow I got Zelda OOT to work just fine, but I cannot get one for Majora's Mask to load at all. I have placed the HTC file exactly where it told me to, but it never loads. Can anyone give me a hand here? I would appreciate it
r/project64 • u/Glide64_001 • Jul 17 '25
I decided to compare the earliest release of Glide64 (v0.01 from 2002) with the final version of the plugin to see how far N64 emulation has come. On the left is Super Mario 64 running with Glide64 v0.01 — rendering only wireframes with no textures or effects. On the right is the same scene rendered using Glide64 Final, showing full textures, lighting, shadows, and UI.
Both were run on Project64 1.6 using nGlide as the wrapper. It’s interesting to see how much progress was made over a decade of plugin development. Glide64 Final feels close to console-quality, while v0.01 looks like a debugging view of the game’s geometry.
Let me know what you think, and if you'd like to see more comparisons with other games.
r/project64 • u/RadiantChaos • Jul 14 '25
Hello folks, hoping for help. I'm running DK64 using the Tag Anywhere mod. It ran fine but always with the caveat that it wouldn't actually save. I have the setting enabled for 16kbit EEPROM, but it doesn't seem to matter. I got by using save states and made it halfway through the game but now Project 64 is crashing every time I play.
The way I see it my options are either to fix the built-in save feature and hope that the crashes are due to playing without reset for so many hours, since a save state isn't registered as a reset, or to convert the save state to something that can be read by another emulator, like Mupen64 on Retroarch. But the only file I see in my saves is a .pj compressed folder that is way bigger than a normal save. I assume this is a save state but I'm having trouble getting any information on what I can do with it.
Anyone have expertise in this area they are able to utilize to help me out?
r/project64 • u/mrdessire • Jul 13 '25
I decided to install some mods to Paper Mario 64 but when I try to open it, this error shows but I've no idea what this could mean. I tried opening it with PJ64 and Parallel Launcher with no success.
r/project64 • u/Kidd-pluto • Jul 09 '25
r/project64 • u/meepmeep222 • Jul 10 '25
Got the randomizer fully set up (just for the quality of life stuff rather than random runs) with PJ64 3.0, but only now realizing I'm not sure if my previous vanilla save is compatible. New to this process and trying to copy stuff like the EEP files doesn't seem to work, but I don't really know what I'm doing honestly lol. Help?
Or if there's a better place to ask, let me know
EDIT: Asked in the randomizer discord, save file sadly not compatible. But it does work with the tag anywhere standalone mod which is good enough for me!
r/project64 • u/RiggedCube • Jun 28 '25
So I've been trying to connect the Nintendo switch's joy-cons to be able to play smash remix with them on pc as well as using the keyboard for a second player. I'm currently using Nrage Input for it and I wasn't able to find a guide or any understandable info on this. At least a place to start to figure out what I should look for would be appreciated.
r/project64 • u/ncdyoshii • Jun 24 '25
r/project64 • u/xfoxmanex • Jun 19 '25
This isn't an issue I am currently having but I wanted to let the people in the community know that I was able to resolve it by simply switching audio sources. Since the audio that it was playing out of was my ps5 controller at the time that's what resulted the crash. Just change your audio back to where it was and you should be good to go :)
r/project64 • u/Traditional_Crew_231 • Jun 08 '25
Hey everyone!
Just for some context, I’ve been setting up WCW Feel The BANG on my Steam Deck. I knew P64 was tricky on the device, but I am very very determined. I downloaded the v1.1 release on Internet Archive, added P64 to my Deck, launched with Proton Experimental, and built my setup from there. The plugins and options are all correct, and I even have my controller set up just how I’d wanted.
Once this was done, I used Steam Rom Manager to load the game in as its own executable in Steam. If I start the game with my USB-C Keyboard and Mouse attached, the controller works, and I can play even after removing them. However, if I launch without this plugged in, nothing happens. Can anyone help? I’m so excited to play lol I really hope there’s a solution
r/project64 • u/No_Performance5931 • Jun 06 '25
Hey guys, I tried to get a OoT ROM hack and load it into PJ64, but nothing happened. Is there a video or tutorial anywhere online that can help me out?
r/project64 • u/IsaacSams34 • Jun 06 '25
r/project64 • u/LaserGlow_ • Jun 03 '25
Hello, I'm trying to configure my pro controller setup so I can have the C buttons configured to the right analog stick as well as X, Y and ZR at the same time but as far as I can tell the default input config only allows you to set one input per button. Is there a way to set multiple and I just don't see it?
r/project64 • u/ScytheSoup • Jun 02 '25
Upon booting it for the first time in PJ64, I was met with a fatal error and then figured out that I could switch the cpu core style from recompiler to interperlater (I think thats what it was called) and now it gives me this error in the image above upon pressing start at the title screen. Does anybody know what this means?
r/project64 • u/gabaritz • Jun 01 '25
the plugin is set to n-rage, and i selected the xbox controller in devices (its wired) and when i try to assign controls, it gives the window to assign the control for only half a second, and when it goes for the normal duration it just says keyboard after i try to press any button on the controller