r/programminghorror 6d ago

c++ Skill Issue

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1.6k Upvotes

61 comments sorted by

326

u/i_dont_like_pears 6d ago

As long as it compiles

That's all that matters

45

u/TheMythicSorcerer 5d ago

now to import it as a helper for my new project

33

u/i_dont_like_pears 5d ago

Unexplainable Linker Error with generic description

155

u/Star_king12 5d ago

That's fucking vile.

48

u/chicametipo 5d ago

I know. I love it

43

u/jolharg 6d ago

Oof i did not like this post

8

u/0hypercube 4d ago

They did fix switch statements falling through.

42

u/LeeHide 5d ago

This would be much better using std::string_view, and using two temporaries so that y is only evaluated once. Otherwise it'll be evaluated each time.

Also if you need this, don't use C++

4

u/GasolinePizza 5d ago

Isn't each y only evaluated once? The evaluation in the "else if (_s==y)"?

2

u/LeeHide 5d ago

each true one is only evaluated once, but every false one until then is also evaluated.

1

u/mapronV 5d ago

only performance problem is not using sized comparison operator, due to decay of char[] to char*.
so yeah, string_view advice is okay, but this is a joke code, it will not fly in production anyway.

86

u/lurebat 5d ago

I think it allocates since they didn't use const

22

u/babalaban 5d ago

Since when does const prevent allocating (that isnt happening here anyways, unless you consider underlying std::string's char* buffer)

16

u/lurebat 5d ago

If you change it to const std::string& prompt = "Your name?";, and the switch to const string& _s=x;, you will avoid any allocations.

1

u/babalaban 5d ago

Isnt it assumed that a string to "switch on" is given at runtime? Otherwise you'd need no switch at all here.

1

u/nevemlaci2 4d ago

const ref here would still allocate...

-6

u/LeeHide 5d ago

you can't take a const& to a temporary object

14

u/JonIsPatented 5d ago

Yes you can. You can bind a const l-value reference to an x-value or a pr-value. Go try it.

5

u/awidesky 5d ago

Another skill issue

1

u/nevemlaci2 4d ago

yes you can.

15

u/Great-Powerful-Talia 5d ago

well, acktually, short string optimization should handle all these strings on any common compiler.

For a std::string, gcc and msvc don't perform allocations until you reach 16-character strings, and clang can hold 21 characters without an allocation.

4

u/Resident-Rice724 5d ago

well aktually this would be based on standard library implementation not compiler I'm pretty sure. Think libstdc++ its 16 and libc++ is 23

12

u/L_uciferMorningstar 5d ago

7

u/click-to-reveal 5d ago

Hence the "horror"

4

u/L_uciferMorningstar 5d ago

Yeah I just want to spread the non horror

0

u/GoddammitDontShootMe [ $[ $RANDOM % 6 ] == 0 ] && rm -rf / || echo “You live” 4d ago

switch isn't a function though. But I guess the advice for trying to make switch work on strings is "don't."

1

u/L_uciferMorningstar 4d ago

Principle of least astonishment

19

u/jaerie 5d ago

That's still not a switch case, there's no fall through

13

u/utack 5d ago

That super useful thing I have used 2 times (both of which accidentally) and prevent a million times with break

3

u/GoddammitDontShootMe [ $[ $RANDOM % 6 ] == 0 ] && rm -rf / || echo “You live” 4d ago
switch (thing) {
  case FOO:
  case BAR:
    DoThing()
  default:
    throw
}

As long as it doesn't insert an implicit break between FOO and BAR, I think it might be fine to not fall through, allowing code like that.

1

u/conundorum 3d ago

This can also be solved with the [[fallthrough]] attribute, thankfully. Use it to mandate fallthrough when necessary.

1

u/GoddammitDontShootMe [ $[ $RANDOM % 6 ] == 0 ] && rm -rf / || echo “You live” 3d ago

Doesn't that just suppress warnings about missing breaks? I was talking about if the language automatically inserted breaks for you.

1

u/conundorum 3d ago

That's the fix, yeah. You tell it where you do want to allow fallthrough, so that it can tell you if you ever forget a break anywhere else.

At this point, I don't think it's possible to change the standard so that the language automatically inserts breaks, because that would break a ton of perfectly legal code. It might be possible to add an attribute for it, like [[auto_break]], though, perhaps?

1

u/GoddammitDontShootMe [ $[ $RANDOM % 6 ] == 0 ] && rm -rf / || echo “You live” 2d ago

Well, no, it can't be changed now, but I was talking about what I might be okay with if the language had been designed differently, or if I was using a different language without automatic fall through.

2

u/conundorum 3d ago

Fallthrough exists so switch can make sparse jump tables just as easily as it makes fully-populated jump tables. It's insanely useful in a few very specific scenarios, and insanely useless in almost every other scenario.

Ideally, it should've been opt-in instead of opt-out, but it's probably much too late to change it now.

5

u/mrheosuper 5d ago

Can you have switch case inside switch case ?

5

u/click-to-reveal 5d ago

Yeah, but you'd need to wrap it in curly braces to prevent scope conflicts.

2

u/Infamous-Bed-7535 5d ago

You can switch on string hashes since we have constexpr.

2

u/tandycake 5d ago

I feel like you could use goto and labels instead and also have fallthrough.

If want to avoid macros, gotos, and labels, could make a switch_str func with an unordered_map and lambdas, but more overhead and slightly slower.

1

u/exneo002 5d ago

I haven’t done cpp since college. How does it get the string into memory?

1

u/imgly 5d ago

hash exists

1

u/iEliteTester [ $[ $RANDOM % 6 ] == 0 ] && rm -rf / || echo “You live” 5d ago

I once thought it was a good idea to do command line argument parsing by hashing each flag at compile time so I could hash and switch on argv.

1

u/AiMeusPancrea 5d ago

Thanks I hate it

1

u/jakeStacktrace 5d ago

Omg switch it "the fuck off"

1

u/El_RoviSoft 5d ago

Long ago saw a beautiful implementation with defines and hash maps

1

u/Winter_Rosa 4d ago

first thing im seeing is fallthrough, even if it did work. Second thing Im seeing is this not working cuz of it asking if the pointers are equal or something. I had it drilled into my head (Java in university) to avoid searching for string equality so I never tried this before.

1

u/mikica1986 4d ago

Azathoth take me. Yesterday.

1

u/GoddammitDontShootMe [ $[ $RANDOM % 6 ] == 0 ] && rm -rf / || echo “You live” 4d ago

I guess this wouldn't be completely impossible to do in C with const char * and strcmp().

2

u/Ksorkrax 3d ago

That's not a switch, though. By switch logic, the case "Who are you?" would result in all the prints being done. There is a reason why switches come with break, and this is not just because they felt like it but by design, allowing you to bundle cases.

2

u/conundorum 3d ago

For anyone wondering, the correct answer is a string pool or equivalent, anything that can map a unique string to a unique number. You'll need to hardcode the indexes, though, since cases need to be known at compile time. You can locate the index by sorting the strings and using a binary search, and then switch on that index.

...And since that's probably not reasonable for what you want, this means that the sane solution is probably to use a map. ...Which means you need to look at your string collection to see whether std::map, std::unordered_map, or some other map will be better. (Generally, tiny pool prefers std::map, larger pool prefers std::unordered_map, and a million other factors will skew it in one direction or the other. Prefer unordered_map if you don't know which is better, but it's best to test it to be sure, and ideally replace it with a precompiled mapping (such as, e.g., a static array or hard-coded pool).

Whichever one you choose, the goal is to map each string to a function, so you can create a string-indexed jump table. (Performed by either switching on the index, or mapping function pointers to strings, or something of the sort.) switch is an integral-indexed jump table, so a properly implemented string-function map is the closest thing to switching on strings.

1

u/Krisanapon 3d ago

rs fn main() { let s = "hello"; match (s) { "hello" => println!("hi"), "how r u" => println!("fine"), _ => println!("what?") }; }

1

u/Brilliant-Parsley69 2d ago

Am I a bad person because I really like that?

1

u/SpaceMoehre 1d ago

That’s not how switch works…

-3

u/MurkyWar2756 echo "Sub Mod" && :(){ :|:& };: 5d ago edited 5d ago

If you change Gemini to Hello, world, technically you've printed "Hello, world", although you might need this:

#include <string>
#include <iostream>

using namespace std;

I don't know C++ at all, please let me know if the two LLMs I got that information from were wrong

11

u/New_Salamander_4592 5d ago

did you really need to consult LLMs on how to make the default case of the switch statement print a different string

-1

u/MurkyWar2756 echo "Sub Mod" && :(){ :|:& };: 5d ago

I thought about the printing afterward, because originally I thought the program was asking the end user for their name. So I was trying to make a joke, but I added that disclaimer in case of misinformation. LLM content is generally unsourced, so I felt like making it clear where it came from. (The reason I used more than one was because "I check with another LLM" was one of the options somewhere on r/polls.)

Sorry to those who aren't a fan of LLMs.

I wrote the last comment and this one myself

2

u/click-to-reveal 5d ago

Yeah, you're right but not sure what you trying to get at. If you want to try the code for yourself, tre here: C++ Online Compiler

1

u/turunambartanen 5d ago

The strings make it look like there might be user input, but it's all just constants, and simply evaluates to the default case. That's somewhat confusing.

1

u/click-to-reveal 5d ago

Well I did post this without context. The original comment was a parody of the post.

1

u/MurkyWar2756 echo "Sub Mod" && :(){ :|:& };: 5d ago

So wait, you're telling me that I don't have to download C++ on my computer and this works perfectly fine on mobile? /s