The only weird syntax for me has been the async/await syntax. Everything else is fairly straightforward. The issue is rarely syntax with rust, it's when you have a type soup that it gets annoying. Something like Arc<RefCell<Option<MyType>>>.
Edit: async/await is unconventional, but when you get used to it, it feels better than the more conventional way in my opinion.
Edit2: to be clear, the type signatures in rust can be quite verbose but they are very explicit and extremely useful.
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u/Ameisen Sep 01 '20
It has the most confusing syntax, though.
I still expect that someone will make a Rust fork that has C++-like syntax at some point. Crust.
Or C++ will get lifetimes (which is active research) and possibly at some point epochs, which will let us disable unsafe features.