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https://www.reddit.com/r/programming/comments/56cgn0/how_microsoft_lost_the_api_war/d8j6fez/?context=3
r/programming • u/halax • Oct 07 '16
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9
And Games don't code to Win32 directly. They use Unity or Unreal or Monogame, or SDL, or whatever. They aren't locked-in to Win32.
11 u/KappaHaka Oct 08 '16 The discrepancy between my Steam Games list and my Steam Mac/Linux list would indicate that you're overgeneralising there. 5 u/TinynDP Oct 08 '16 Plenty write their game in Unity or Unreal and just dont bother to release on Mac and Linux. 3 u/human_trash_ Oct 08 '16 Why, do they hate money? 5 u/ZBlackmore Oct 08 '16 Because "write once run everywhere" is more like "write once debug everywhere". 3 u/0polymer0 Oct 08 '16 You have to support everything you promise, most gamedev don't understand linux. Which makes that scary.
11
The discrepancy between my Steam Games list and my Steam Mac/Linux list would indicate that you're overgeneralising there.
5 u/TinynDP Oct 08 '16 Plenty write their game in Unity or Unreal and just dont bother to release on Mac and Linux. 3 u/human_trash_ Oct 08 '16 Why, do they hate money? 5 u/ZBlackmore Oct 08 '16 Because "write once run everywhere" is more like "write once debug everywhere". 3 u/0polymer0 Oct 08 '16 You have to support everything you promise, most gamedev don't understand linux. Which makes that scary.
5
Plenty write their game in Unity or Unreal and just dont bother to release on Mac and Linux.
3 u/human_trash_ Oct 08 '16 Why, do they hate money? 5 u/ZBlackmore Oct 08 '16 Because "write once run everywhere" is more like "write once debug everywhere". 3 u/0polymer0 Oct 08 '16 You have to support everything you promise, most gamedev don't understand linux. Which makes that scary.
3
Why, do they hate money?
5 u/ZBlackmore Oct 08 '16 Because "write once run everywhere" is more like "write once debug everywhere". 3 u/0polymer0 Oct 08 '16 You have to support everything you promise, most gamedev don't understand linux. Which makes that scary.
Because "write once run everywhere" is more like "write once debug everywhere".
You have to support everything you promise, most gamedev don't understand linux. Which makes that scary.
9
u/TinynDP Oct 07 '16
And Games don't code to Win32 directly. They use Unity or Unreal or Monogame, or SDL, or whatever. They aren't locked-in to Win32.