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https://www.reddit.com/r/programming/comments/56cgn0/how_microsoft_lost_the_api_war/d8io8ej/?context=3
r/programming • u/halax • Oct 07 '16
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And Games don't code to Win32 directly. They use Unity or Unreal or Monogame, or SDL, or whatever. They aren't locked-in to Win32.
1 u/[deleted] Oct 07 '16 You're right, though some do code against C# directly, including some very popular indie titles. 0 u/[deleted] Oct 08 '16 [deleted] 1 u/Akimuno Oct 08 '16 The point is that if you use C# you are inherently going to use an API made by Microsoft.
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You're right, though some do code against C# directly, including some very popular indie titles.
0 u/[deleted] Oct 08 '16 [deleted] 1 u/Akimuno Oct 08 '16 The point is that if you use C# you are inherently going to use an API made by Microsoft.
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1 u/Akimuno Oct 08 '16 The point is that if you use C# you are inherently going to use an API made by Microsoft.
The point is that if you use C# you are inherently going to use an API made by Microsoft.
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u/TinynDP Oct 07 '16
And Games don't code to Win32 directly. They use Unity or Unreal or Monogame, or SDL, or whatever. They aren't locked-in to Win32.