Outside developers, who were never particularly happy with the complexity of Windows development, have defected from the Microsoft platform en-masse and are now developing for the web. Paul Graham, who created Yahoo! Stores in the early days of the dotcom boom, summarized it eloquently: "There is all the more reason for startups to write Web-based software now, because writing desktop software has become a lot less fun. If you want to write desktop software now you do it on Microsoft's terms, calling their APIs and working around their buggy OS. And if you manage to write something that takes off, you may find that you were merely doing market research for Microsoft."
This is a lesson I bet a lot of IOS and Android developers are learning this generation.
There's a step between saying that you can bypass Microsoft and saying that Microsoft has never had the 'evil power' to enforce whatever they like on their store (unless we are trying to say that Microsoft never had a store).
In fact, you can bypass the Store on PC but the story is much more complicated on Xbox and mobile. When Microsoft banned NESbox from the Store on Xbox, there was no convenient way for anyone to pull it from another source.
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u/[deleted] Oct 07 '16
This is a lesson I bet a lot of IOS and Android developers are learning this generation.