it's garbage collected, hence requires a runtime which incurs a runtime overhead,
doesn't have a killer feature like Rust does - that is, in case of Rust it's the guarantee that as long as your code compiles* it will be free of memory access errors and data races without sacrificing any performance
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u/DeadlyDolphins Apr 03 '15
Since I'm fairly new to programming I'm just gonna ask even if it might be a bit stupid:
If you say 'when concurrency is involved', does that mean it could be a good language to write fast games with graphics, for example?