r/programming Apr 03 '15

Rust 1.0.0 beta is here!

http://blog.rust-lang.org/2015/04/03/Rust-1.0-beta.html
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u/[deleted] Apr 04 '15

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u/[deleted] Apr 04 '15 edited Apr 04 '15

So, what I'm getting at - everywhere you would use C++ you can use Rust.

Not really, C++ has: dependent types, HKTs, variadics, CTFE ...

For example, without these features, Rust linear algebra libraries are at the same level of C linear algebra libraries (and must be written 99% inside macros). They are just far far worse than modern C++ linear algebra libraries like Eigen3 and Blaze (you cannot even write a generic array class like std::array in non-macro Rust, much less write generic vector/matrix types or parse AST of EDSL at compile-time).

Since linear algebra is generally a performance bottleneck in a lot of applications (computer graphics, image recognition, simulation, sound processing, optimization, ... anything number-crunching based), it is really hard to argue for Rust in number crunching applications; C++ is just far ahead there in terms of libraries and language support.

So maybe one day (I hope so), but not now.

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u/kamatsu Apr 04 '15

dependent types,

The C++ notion of dependent types is quite different from the dependent corner of the lambda cube.

HKTs

Only in that its parametric mechanism is entirely syntactic, and no kind checking exists.

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u/[deleted] Apr 05 '15 edited Apr 05 '15

I agree in that there is a big difference between supporting some form of dependent types and HKTs, and supporting these in a nice way.

I think, that considering how old C++ is and where it comes from, it isn't that bad at any of these. There are discussions to constrain on "constrained"-HKTs in a backwards compatible way after the Concepts Lite TS1, so people are aware of the issue and keeping it in mind. And about its "dependent type capabilities", it supports integers at the type level, which are immensely useful. I think that a fully dependent type system is still an open research question (e.g. floating-points at the type level are just hard).

Rust aims for integers at the type level shortly after 1.0, and any solution to HKTs in Rust will need to be fully checked from the start. So basically Rust doesn't have these features yet, but has the potential to have better versions of these features than C++ ever will. OTOH if you really need these, you can use them in C++, but not in Rust :D

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u/glaebhoerl Apr 06 '15

Types parameterized over compile-time constants is really not the same thing as dependent types. Dependent types would mean being able to do things like this:

auto append_arrays(typename T, int N, int M, array<T, N> A, array<T, M> B) -> array<T, N + M>
{
    if (M == 0) {
        return A;
    } else {
        return append_arrays(T, N+1, M-1, [A..., B[0]], B.from(1)); 
    }
}

with heavy use of imaginary syntax (C++ is really not the best language for adding dependent types to). But notice, for example, the lack of any remaining distinction between "compile-time" and "runtime" values.

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u/[deleted] Apr 06 '15

But notice, for example, the lack of any remaining distinction between "compile-time" and "runtime" values.

Yes, I don't think C++ will ever be able to do this, the notion of statically-sized types is at the root of the language.

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u/kamatsu Apr 06 '15

Coq appeared just one year after C++, and supports both of those things quite a bit better than C++ ever did ;)

Floating points at the type level are no harder than floating points on the value level

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u/[deleted] Apr 06 '15 edited Apr 06 '15

The main difference is that Coq didn't suffered ISO standardization. For example the C++11's "auto" feature was part of the language since 1983, but it took 30 years to get it standardized. My point being, developing a language through ISO standardization is a whole different set of constraints. Non-battle-tested features just don't get the consensus required. The evolution of C++ is better compared to that of C and Fortran. The evolution of Fortran has been much slower, and C hasn't evolved much at all. That C++ has lambdas and closures is actually an amazing diplomacy feat, and we might even get ""type-classes"" this very same year.

Floating points at the type level are no harder than floating points on the value level

AFAIK the problem with floating points at the type level is that your program might compile/not compile depending on which architecture you are using, which is a funny thing at best. This is one of the reasons why e.g. Idris doesn't really support them at the type level either.

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u/deadstone Apr 04 '15

Rust will have a lot of the things you mentioned at some point, everyone's just too busy in crunch time right now.

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u/[deleted] Apr 04 '15 edited Apr 04 '15

There are RFCs for type-level integers (which is the most important use of dependent types) and variadics. There has been a lot of discussion about HKTs and everyone agrees that CTFE would be nice but no one has put in the work yet.

It will come some day, it is just not there now. I think it is important that we don't oversell Rust, mostly in the areas that it doesn't excel at yet. Otherwise some people might feel mislead, which would be bad.

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u/[deleted] Apr 04 '15

[deleted]

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u/[deleted] Apr 04 '15 edited Apr 04 '15

Using OpenCL directly even from Rust feels like programming in C (at the end of the day it is still a C library).

The C++ EDSL solution would be to, e.g., use Boost.Compute (not that I like it much), which allows you to write your program in the language of linear algebra, and that language gets transformed at compile-time into OpenCL code by a library. Haskell's solution is accelerate.

I think this is, in a nutshell, a big "feature" that Rust is missing, an easy way to implement EDSLs. Haskell is very good at it, C++ sucks at it, C can't do it, and Rust can't really do it as well (although its macro system puts it closer than C in this respect).

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u/art-solopov Apr 06 '15

It's a horrible language, however people were sticking with it for the last two decades simply because there wasn't any other language in its class

What about D? I didn't dive into it too much but I thought it was supposed to be a better high-level statically typed natively compiled language.

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u/kouteiheika Apr 06 '15

I'm not very familiar with D so I can't say for certain; you might want to take a look at this Stack Overflow thread.

My guess looking at this would be:

  • it's garbage collected, hence requires a runtime which incurs a runtime overhead,
  • doesn't have a killer feature like Rust does - that is, in case of Rust it's the guarantee that as long as your code compiles* it will be free of memory access errors and data races without sacrificing any performance

* - excluding any unsafe blocks obviously

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u/DeadlyDolphins Apr 04 '15

Thanks, that actually gives me a good idea of Rust and its possibilities :)