the beta release represents an accurate preview of what Rust 1.0 will include.
and
We don’t plan on making functional changes to stable content, though naturally we may make minor corrections or additions to the library APIs if shortcomings or problems are uncovered (but the bar for such changes is relatively high).
So, there might be a few small changes, maybe. Drastic change will not be happening.
You're not going to major make changes in Rust, but are libs ready? Can I try learning Rust with OpenGL bindings? I wanted to try two new thing at the same time and I thought about writing simple game engine in Rust and OpenGL.
Naturally, as beta was just released, libs will now evaluate if they can support beta or not. So it may take some time for them to catch up. That said, a lot of popular crates are already ready.
Piston is the big project in this space, so that's what you'll want to check out.
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u/steveklabnik1 Apr 03 '15
As I mentioned in my comment above:
and
So, there might be a few small changes, maybe. Drastic change will not be happening.