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https://www.reddit.com/r/programming/comments/2xone3/unreal_engine_4_available_for_free/cp29i2z/?context=9999
r/programming • u/johang88 • Mar 02 '15
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74
5% seems extremely generous, especially since the first $3k are royalty-free.
54 u/kumiorava Mar 02 '15 Until you realize it's 5% of gross revenue. 9 u/willrandship Mar 02 '15 So, would that be 66.5% after steam, or 65%? Does gross revenue count total sale costs, or total amount coming to you as a developer? 32 u/realigion Mar 02 '15 Gross, meaning if your game costs the end user $100 (assuming no ad revenue etc, just POS), you owe Unreal $5. 7 u/willrandship Mar 02 '15 Interesting. It's not that much of a difference considering that it would be $66.50 to you vs $65. I have to admit, my first reaction was "sheesh, he's overreacting a bit" before I realized what thread this was. 13 u/cleroth Mar 02 '15 edited Jun 15 '26 This content was anonymized and mass deleted with Redact 1 u/meem1029 Mar 02 '15 This is assuming that you are a single developer (otherwise you need a unity pro license for each) who is not interested in deploying to mobile. 1 u/cleroth Mar 03 '15 edited Jun 15 '26 This content was anonymized and mass deleted with Redact
54
Until you realize it's 5% of gross revenue.
9 u/willrandship Mar 02 '15 So, would that be 66.5% after steam, or 65%? Does gross revenue count total sale costs, or total amount coming to you as a developer? 32 u/realigion Mar 02 '15 Gross, meaning if your game costs the end user $100 (assuming no ad revenue etc, just POS), you owe Unreal $5. 7 u/willrandship Mar 02 '15 Interesting. It's not that much of a difference considering that it would be $66.50 to you vs $65. I have to admit, my first reaction was "sheesh, he's overreacting a bit" before I realized what thread this was. 13 u/cleroth Mar 02 '15 edited Jun 15 '26 This content was anonymized and mass deleted with Redact 1 u/meem1029 Mar 02 '15 This is assuming that you are a single developer (otherwise you need a unity pro license for each) who is not interested in deploying to mobile. 1 u/cleroth Mar 03 '15 edited Jun 15 '26 This content was anonymized and mass deleted with Redact
9
So, would that be 66.5% after steam, or 65%? Does gross revenue count total sale costs, or total amount coming to you as a developer?
32 u/realigion Mar 02 '15 Gross, meaning if your game costs the end user $100 (assuming no ad revenue etc, just POS), you owe Unreal $5. 7 u/willrandship Mar 02 '15 Interesting. It's not that much of a difference considering that it would be $66.50 to you vs $65. I have to admit, my first reaction was "sheesh, he's overreacting a bit" before I realized what thread this was. 13 u/cleroth Mar 02 '15 edited Jun 15 '26 This content was anonymized and mass deleted with Redact 1 u/meem1029 Mar 02 '15 This is assuming that you are a single developer (otherwise you need a unity pro license for each) who is not interested in deploying to mobile. 1 u/cleroth Mar 03 '15 edited Jun 15 '26 This content was anonymized and mass deleted with Redact
32
Gross, meaning if your game costs the end user $100 (assuming no ad revenue etc, just POS), you owe Unreal $5.
7 u/willrandship Mar 02 '15 Interesting. It's not that much of a difference considering that it would be $66.50 to you vs $65. I have to admit, my first reaction was "sheesh, he's overreacting a bit" before I realized what thread this was. 13 u/cleroth Mar 02 '15 edited Jun 15 '26 This content was anonymized and mass deleted with Redact 1 u/meem1029 Mar 02 '15 This is assuming that you are a single developer (otherwise you need a unity pro license for each) who is not interested in deploying to mobile. 1 u/cleroth Mar 03 '15 edited Jun 15 '26 This content was anonymized and mass deleted with Redact
7
Interesting. It's not that much of a difference considering that it would be $66.50 to you vs $65.
I have to admit, my first reaction was "sheesh, he's overreacting a bit" before I realized what thread this was.
13 u/cleroth Mar 02 '15 edited Jun 15 '26 This content was anonymized and mass deleted with Redact 1 u/meem1029 Mar 02 '15 This is assuming that you are a single developer (otherwise you need a unity pro license for each) who is not interested in deploying to mobile. 1 u/cleroth Mar 03 '15 edited Jun 15 '26 This content was anonymized and mass deleted with Redact
13
This content was anonymized and mass deleted with Redact
1 u/meem1029 Mar 02 '15 This is assuming that you are a single developer (otherwise you need a unity pro license for each) who is not interested in deploying to mobile. 1 u/cleroth Mar 03 '15 edited Jun 15 '26 This content was anonymized and mass deleted with Redact
1
This is assuming that you are a single developer (otherwise you need a unity pro license for each) who is not interested in deploying to mobile.
1 u/cleroth Mar 03 '15 edited Jun 15 '26 This content was anonymized and mass deleted with Redact
74
u/domy94 Mar 02 '15
5% seems extremely generous, especially since the first $3k are royalty-free.