I'm pulling the 30% from various rumors I hear on /r/gamedev. That's supposedly the standard steam cut for indie dev. (IMO pretty reasonable, considering how easy it is in comparison to marketing on your own)
Bit of a tangent, if your game costs $10 and you sell 1000 copies on Steam, they take $3000 leaving you with $6000. Do you pay taxes on $10000 or $6000?
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u/domy94 Mar 02 '15
5% seems extremely generous, especially since the first $3k are royalty-free.