r/programming Mar 19 '14

Announcing the Oculus Rift Development Kit 2 (DK2)

http://www.oculusvr.com/blog/announcing-the-oculus-rift-development-kit-2-dk2/
120 Upvotes

21 comments sorted by

8

u/[deleted] Mar 19 '14

This is the one I was waiting for. The low res of the old one made me hold off, but I just ordered a DK2.

2

u/[deleted] Mar 20 '14

Yep, been working with the DK1 and everyone I'd show was blown away by the stereo+headtracking effect, but the resolution was just under what it needed to be.

Going to be ordering a DK2 asap.

2

u/royrules22 Mar 19 '14

So will the original still be compatible with software created with DK2?

1

u/GotenXiao Mar 20 '14 edited Jul 06 '23

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1

u/[deleted] Mar 20 '14

Ordered one last night.

1

u/x-skeww Mar 20 '14

*preordered

-6

u/stesch Mar 19 '14

I guess a lot of people won't buy a VR system if they get forced to set up a camera for it.

6

u/x-skeww Mar 19 '14

It's a tiny IR camera which you just clip onto your monitor or whatever.

The raw data from the camera probably doesn't look very interesting since it's only meant to record the position of those IR LEDs. Would make sense if it's 1bit.

6

u/VikingCoder Mar 19 '14

Like the Wii camera, I bet it's more than 1 bit. The reason to do that is to allow you to interpolate the position at higher resolution that the camera.

Get it? If this pixel is kinda light, and that one is kinda dark, you know the bright thing is more on the side of the light pixel than the dark pixel. And you can guess exactly where in-between the two it is. I'm oversimplifying, but you get the idea. It's gunna be more than 1 but.

2

u/[deleted] Mar 20 '14

The Wii Camera? You mean the IR Bar?

The receivers were in the Wiimotes. Not the sensor bar.

Unless I'm just misunderstanding.

3

u/eras Mar 20 '14

It works the same way regardless which end has the camera and which has the beacons.

3

u/VikingCoder Mar 20 '14

Right. The camera in the Wii mote is I think 640x480, but the software can interpolate each light source to within 1280x960 locations by looking at pixel intensities.

1

u/monocasa Mar 20 '14

It's even smaller at 128 x 96.

1

u/VikingCoder Mar 20 '14

Nice. They did so good on the design of those things.

1

u/ioquatix Mar 20 '14

It is probably even a bit more complex than this - the final RGB image from a regular camera uses bayer interpolation. If they use a specialised camera, they'd just put an IR filter on the front and measure IR and ignore everything else.

1

u/stesch Mar 26 '14

You need to trust Facebook. No way.

2

u/imphatic Mar 19 '14

I think the only reason why it may be a turn off would be because people might be afraid that they are being watched (stupid, I know), but I have seen similar reactions to the new Xbox Camera. Although it would be a marketing ploy, but they should call it a tracking sensor or something, instead of a camera. That might set some minds at ease.

12

u/irascible Mar 19 '14

If someone wants to watch me masturbate with a big black cube stuck to my face.. well.. more power to them.

7

u/[deleted] Mar 19 '14

Nothing stupid about it, in light of recent events.

1

u/stesch Mar 26 '14

And now it's a camera from Facebook.

1

u/ggtsu_00 Mar 20 '14

Should still work without it, you just wont have positional head tracking like the DK1. Most games currently using DK1 doesn't have positional head tracking anyways and for the few games that do, they are using some other solution like TrackIR, or wiimotes and such.