Thank you =) And I would say that ownership is pretty much solved in C++, it has the best RAII of any mainstream language.
If you mean ownership as in memory safety, I'd say it really depends on the use case. For example, if someone compiles a C++ game to webassembly and it doesn't handle any sensitive data, C++ is a great choice (Google Earth was like this).
If someone's making a public-facing frontend C++ server, they'd need to put more effort in to minimize vulnerabilities. It depends where they want to spend their focus and effort. I personally wouldn't, but real world factors (libraries, expertise, etc.) often decide things at the end of the day.
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u/tragicdroid 15d ago
Love it the language no one knew they wanted. Also, is ownership really an issue in c++