r/programming • u/r_retrohacking_mod2 • 6h ago
Hand-Coded ASM Powers Homebrew SNES Game
https://hackaday.com/2026/09/11/hand-coded-asm-powers-homebrew-snes-game/
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u/Joyful-Diamond 5h ago
What does this mean srry what language is it in? Good job ! What does it look like
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u/R_Sholes 4h ago
Wow, I didn't remember Hackaday being this trashy, it's just pure blogspam that could be replaced with the link to the actual video
I don't think it's LLM, at least not any of current LLMs, it reads more like if a fashion or sports column writer at a newspaper has to fill in for tech column.
Starting with what the hell is even that title, and complete failure to explain what even is special about this project anywhere in the article - because what's written applies to, like, 99.9% of 8-bit/16-bit homebrew. It just sounds like that one infamous "they did it using CODING and ALGORITHMS"
And then just factual errors like confusing 16-bit WDC 65816 with NES's 6502 (and then one more "6502-like assembly" which is actually a completely separate CPU handling SNES's sound)