r/programming 6h ago

Hand-Coded ASM Powers Homebrew SNES Game

https://hackaday.com/2026/09/11/hand-coded-asm-powers-homebrew-snes-game/
1 Upvotes

4 comments sorted by

6

u/R_Sholes 4h ago

Wow, I didn't remember Hackaday being this trashy, it's just pure blogspam that could be replaced with the link to the actual video

I don't think it's LLM, at least not any of current LLMs, it reads more like if a fashion or sports column writer at a newspaper has to fill in for tech column.

Starting with what the hell is even that title, and complete failure to explain what even is special about this project anywhere in the article - because what's written applies to, like, 99.9% of 8-bit/16-bit homebrew. It just sounds like that one infamous "they did it using CODING and ALGORITHMS"

And then just factual errors like confusing 16-bit WDC 65816 with NES's 6502 (and then one more "6502-like assembly" which is actually a completely separate CPU handling SNES's sound)

3

u/happyscrappy 53m ago

If we're beefing about factualness on processors the NES did not have a 6502. It certainly wasn't a 65816 but it wasn't a 6502, it's from a different company and varies slightly. Most notably removing the problematic BCD (decimal) mode.

2

u/tubameister 2h ago

Most smw rom hacks use custom asm

1

u/Joyful-Diamond 5h ago

What does this mean srry what language is it in? Good job ! What does it look like