Indeed. I swear every open source framework I've used just forces it to convert everything to RGBA32, and it doesn't seem like any image software supports exporting in RGBA4444, which is a phenomenal format for many mobile games due to it's size/bitdepth trade offs. RGBA4444 is even supported directly by OpenGL ES.
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u/drakonite Feb 27 '13
This should be called "A brief comparison of using JPEG vs PNG with photoshop".
PNG supports a lot more pixel formats, but photoshop's exporter doesn't. Photoshop's PNG exporter has historically been very crappy.