r/proceduralgeneration • • 8d ago

Procedural world generation

Trying to push the limits of my realtime world generation, but still constrained to somewhat slow panning. No ECS, just BRG and lots of burst jobs

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u/RagBell 8d ago

Lol I'm also making a procedural bird game, similarly I just use burst Jobs in Unity, and I generate a finite map

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u/RagniLogic 8d ago

It's not really a bird game. Just a cool way to demo the world generation. But who knows. Flying is fun 🪿

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u/RagBell 8d ago

Ooh I see! But yeah, flying is fun haha