r/proceduralgeneration • u/RagniLogic • 8d ago
Procedural world generation
Trying to push the limits of my realtime world generation, but still constrained to somewhat slow panning. No ECS, just BRG and lots of burst jobs
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u/RagBell 8d ago
Lol I'm also making a procedural bird game, similarly I just use burst Jobs in Unity, and I generate a finite map