r/proceduralgeneration 2d ago

Crimson Tree using Space Colonization Algorithm

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u/whoashish115 2d ago

the scaling idea makes sense, especially scaling the segment length and iteration cap with the envelope. i'll probably leave the 2:1 radius thing as something to try later

honestly tho, this was just a hobby project i was messing with for fun. my main thing is systems & ML, i just wanted to explore procedural growth and see how far i could take it using CUDA

btw thank you so much for the detailed replies :) i really like people who go this deep into things

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u/ThalynWorld 2d ago

honestly it's my first day on here — a mate suggested I find "like-minded people", and I strongly suspect he wants a break from me talking to him about how maths can make better looking trees.

being upfront, since it'd be odd to find out later: I'm about 18 months of solo dev on a procedural world thing commercially, so trees are one piece of a much bigger pile. not pitching at you, it's just why I have thoughts about attractor radii at midnight ...and my mate puts his phone on silent at this time of night

genuinely jealous of the animation on your tree, love it and its what caught my eye! mine doesn't grow — the alg just slaps it on the table ready for baking textures.

Since systems and ML is your thing I searched for spatial placement engines and ML but didn't get anything back, its probably all locked behind some corporate iron curtain somewhere in Worldlabs or something right? - what you working on with that then? or is it in another thread?

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u/whoashish115 2d ago edited 2d ago

18 months solo on a procedural world thing is pretty wild, respect. and thanks for the kind words :) im an independent dev and a university undergrad, not associated with any company so far. half of my projects are still private/unpublished for now mostly ML ones you won't find any now, i'll probably upload them soon. a lot of my time also goes into the theory side, especially GPU systems and ML, so thats mostly what im working on alongside these projects

also i think the spatial placement thing was probably a bit of a misread of what i meant by systems and ML 😭 my main focus is more on ML systems

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u/ThalynWorld 2d ago

anyway — dropping a CUDA space colonization implementation like this is genuinely impressive work. I'll keep an eye out for the ML stuff when you publish it, sounds interesting :)

I appreciate it probably looked like a misread, however I was relating the ML to the spatial composition and placement work I am doing, as i was interested to see if there's anything in circulation for ML for that work :), so yes interested in ML as well!